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New Map Hex Images - Printable Version

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Re: New Map Hex Images - SirMegaV - 10-14-2016

shop


Re: New Map Hex Images - SirMegaV - 10-14-2016

muti-hex house/apartment


Re: New Map Hex Images - SirMegaV - 10-14-2016

more multi-hex house/apartment


Re: New Map Hex Images - SirMegaV - 10-14-2016

more multi-hex house/apartment


Re: New Map Hex Images - SirMegaV - 10-14-2016

Sport Club


Re: New Map Hex Images - BLOODWOLF - 10-14-2016

Oh hell yeah we need these.


Re: New Map Hex Images - BLOODWOLF - 10-14-2016

If you had images for all four types (Residential/light, industrial/medium, heavy industrial/heavy, military/hardened) and lunar/mars theme ones I would dev put them in my tileset and try to get em to work with the generated map settings and in MM.


Re: New Map Hex Images - SirMegaV - 10-14-2016

Forgot to attach the atmospheric file as sample calling. Anyway, sorry nope. Don't have the full set. I'm doing as required by my map. You can use the single houses as random single hex medium building. But I use type, CF, elevation and basement to control. Forgot to post the garden trees... Will do in half day later


Re: New Map Hex Images - SirMegaV - 10-14-2016

Garden/Park


Re: New Map Hex Images - SirMegaV - 10-14-2016

Sample: How I call them out.


Re: New Map Hex Images - SirMegaV - 10-25-2016

Some commercial buildings


Re: New Map Hex Images - SirMegaV - 10-25-2016

Commercial Buildings


Re: New Map Hex Images - SirMegaV - 10-25-2016

Commercial Buildings

Edit: Slight changes


Re: New Map Hex Images - SirMegaV - 10-25-2016

Commercial Building

Edit: Slight changes


Re: New Map Hex Images - SirMegaV - 10-25-2016

New pavements


Re: New Map Hex Images - SirMegaV - 10-26-2016

Water


Re: New Map Hex Images - SirMegaV - 11-07-2016

Reworked on this.. the previous was a bit dull.


Re: New Map Hex Images - BLOODWOLF - 11-07-2016

I will be using that ^.  What do you think about having 2-lane roads with cars on them for road:2 instead of the goofy trees bordering the roads?


Re: New Map Hex Images - SirMegaV - 11-07-2016

Go ahead, make a beautiful map from it. Smile

Road:2 not advisable to use because it's supposed to represent the road type if implemented. Anyway I thought about it before but decided not to add cars on road because let's say I'm doing a deserted highway in the middle of somewhere and I'm not expecting any cars etc. Thats why. I can give you my car template for you to copy and paste if you want.


Re: New Map Hex Images - BLOODWOLF - 11-07-2016

Yes I would like the car template please, I was going to just cut them out from your buildings at first.  I switched my roads:2 to your 2-lane roads which look better and higher resolution.  I never liked the tree roads.  I tried yesterday to draw power lines and stop lights over your roads but, just look kind of a mess so, going with cars.