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Possible Bug - HQ 0.47.4 - Printable Version

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Possible Bug - HQ 0.47.4 - rroby - 02-10-2020

Just recently updated to 0.46.1 for my campaign. Really like the changes. Then I saw the notes about the planetary data changes for 0.47. Downloaded o.47.4 just to check it out. Copied over all of my custom data (campaign, images, mechs, etc.) and started it up.

When I looked at the hanger I noticed all of my custom vehicles showed as "crippled", but show no damage in the repair bay. The custom mechs are fine. These vehicles show up fine in 0.46.1 (and I used megemeklab 0.46.1 to make them).

Not sure if this is a bug or there is just something wrong with my files.


RE: Possible Bug - HQ 0.47.4 - Hammer - 02-10-2020

Check the crew on the vehicles. You might need to GM remove them and GM re-add them.

Depending on what version your coming forward from you might even need to remake the vehicles in MegaMekLab outside of MekHQ.


RE: Possible Bug - HQ 0.47.4 - rroby - 02-10-2020

(02-10-2020, 12:14 PM)Hammer Wrote: Check the crew on the vehicles.  You might need to GM remove them and GM re-add them. 

Depending on what version your coming forward from you might even need to remake the vehicles in MegaMekLab outside of MekHQ.

Thanks Hammer. I made these units in megameklab 0.46.1 (not through mekhq). I was able to get them to show undamaged by GM remove / re-add.

This is going to be a headache going forward. Hopefully it can be addressed so people don't have to do this every time they want to update. I have a long campaign running now (about 1 year "real" time) which has covered many decades in game. I love the history on my characters / units.