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Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Another Bot
Post: Re: Another Bot

Ok, I put up a patch that should fix the crash in your autosave file.  It also includes a slidebar in the bot creation dialog to control aggression.  I'm not entirely satisfied with how the aggressi...
impatience User Creations 131 72,525 03-12-2012, 12:12 AM
    Thread: Another Bot
Post: Re: Another Bot

ralgith link Wrote: (02-24-2012, 02:46 AM) -- [quote author=impatience link=topic=149.msg3875#msg3875 date=1330051816] [quote author=Madcow9000 link=topic=149.msg3860#msg3860 date=1329969618] I humbl...
impatience User Creations 131 72,525 02-26-2012, 01:59 AM
    Thread: Another Bot
Post: Re: Another Bot

Madcow9000 link Wrote: (02-23-2012, 12:00 AM) -- I humbly request that you somehow provoke Princess to make her a bit more agressive. Right now all she does is run, hide, and turtle. It turns every b...
impatience User Creations 131 72,525 02-23-2012, 10:50 PM
    Thread: Another Bot
Post: Re: Another Bot

Akira213 link Wrote: (12-13-2011, 06:52 AM) -- in things of forced withdrawel i've noticed that princess runs with crippled mechs to the nearest map-end (which is most of the times not the one which ...
impatience User Creations 131 72,525 12-16-2011, 01:15 AM
    Thread: Another Bot
Post: Re: Another Bot

Netzilla link Wrote: (11-14-2011, 10:45 AM) -- [quote author=impatience link=topic=149.msg1866#msg1866 date=1321212534] Forced Withdrawal rules are partially implemented.  When it decides a unit is ...
impatience User Creations 131 72,525 11-17-2011, 01:04 AM
    Thread: Another Bot
Post: Re: Another Bot

I just put up a patch with a number of experimental updates for the Princess bot: Some movement calculations are done in a separate thread, in essence it can do some of its calculations while you are...
impatience User Creations 131 72,525 11-13-2011, 03:28 PM
    Thread: Another Bot
Post: Re: Another Bot

There are a lot of great suggestions here.  I'm a bit at a loss as to what to implement first, but it seems a lot of them involve having an overall plan as opposed to moving each unit as if it were b...
impatience User Creations 131 72,525 10-27-2011, 09:37 PM
    Thread: Another Bot
Post: Re: Another Bot

Trent- I'm going to claim that's some other part in the code unless someone can show otherwise.  I don't recognize any of those. mnmib1- What does it do when you try to play double-blind?  Where do...
impatience User Creations 131 72,525 10-24-2011, 09:29 PM
    Thread: Feature Suggestion: /Retreat Console Command
Post: Re: Feature Suggestion: /Retreat Console Command

Certainly possible.  I would like to see the victory conditions include this.  That way the bot could scan the victory conditions and try its best to fulfill them as opposed to someone having to whi...
impatience General Discussion 2 2,189 10-17-2011, 11:11 AM
    Thread: Another Bot
Post: Re: Another Bot

ralgith link Wrote: (10-16-2011, 10:49 PM) -- [quote author=impatience link=topic=149.msg1624#msg1624 date=1318724618] A patch is up that uses a depth-first search instead of a breadth first search, ...
impatience User Creations 131 72,525 10-17-2011, 12:04 AM
    Thread: Another Bot
Post: Re: Another Bot

A patch is up that uses a depth-first search instead of a breadth first search, that should fix most out-of-memory problems.  The VTOL targeting is also fixed, I think.
impatience User Creations 131 72,525 10-15-2011, 08:23 PM
    Thread: Another Princess Bug
Post: Re: Another Princess Bug

I think this might be fixed in patch 3420954.  I can get a Princess driving a Sulla to target a Cyrano Gunship now without crashing.  Let me know if the problem persists once the patch works its way...
impatience Problems? 1 1,897 10-14-2011, 11:46 PM
    Thread: Another Bot
Post: Re: Another Bot

Yep, that's a bug in the aerospace pathing.  I can't figure out if there are legitimately too many paths to consider in memory, or if something going out of control and generating paths ad infinitum ...
impatience User Creations 131 72,525 10-12-2011, 10:11 PM
    Thread: In a scenario I like to protect a HQ building.
Post: Re: In a scenario I like to protect a HQ building.

Nekonami link Wrote: (10-10-2011, 11:06 AM) -- Sounds good to me. While your at it may you have a look at how the victory condition "Enemy Commander Destroyed" is handled? Right now in games vs the b...
impatience General Discussion 9 5,794 10-11-2011, 01:29 AM
    Thread: In a scenario I like to protect a HQ building.
Post: Re: In a scenario I like to protect a HQ building.

Nekonami link Wrote: (10-08-2011, 04:47 AM) -- Quote: -- What would we change first to allow this: the victory condition code, or the bot code? -- The bot code needs to be changed for this because a...
impatience General Discussion 9 5,794 10-09-2011, 03:12 PM
    Thread: In a scenario I like to protect a HQ building.
Post: Re: In a scenario I like to protect a HQ building.

What would we change first to allow this: the victory condition code, or the bot code?
impatience General Discussion 9 5,794 10-07-2011, 12:30 PM
    Thread: Another Bot
Post: Re: Another Bot

I think I've pruned down redundant moves which should make the aero moves faster.  Also, Princess will announce how long it thinks it will take to figure out a move over chat unless you set the verbo...
impatience User Creations 131 72,525 10-02-2011, 07:41 PM
    Thread: Another Bot
Post: Re: Another Bot

BATTLEMASTER link Wrote: (09-30-2011, 11:38 AM) -- I'm testing its ability to handle aerospace units, but I'm having no luck.  It seems to run out of memory.  I'll try to boost its memory usage. A...
impatience User Creations 131 72,525 09-30-2011, 12:26 PM
    Thread: Another Bot
Post: Re: Another Bot

I've got a patch up that allows princess to use aerospace units on ground maps: https://sourceforge.net/tracker/?func=detail&aid=3413797&group_id=47079&atid=448396 .  It expects "(Unofficial) Allow R...
impatience User Creations 131 72,525 09-26-2011, 09:04 PM
    Thread: What are the future goals of MekHQ?
Post: Re: What are the future goals of MekHQ?

If I get in the mood to write a scenario generator, shall I put the code in MekHQ, MegaMek, or should it be standalone?
impatience MekHQ 22 14,047 08-21-2011, 01:01 PM