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Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: New Development Snapshot 0.49.2 for Megamek, MegaMekLab, and MekHQ
Post: New Development Snapshot 0.49.2 for Megamek, MegaM...

Hi Everyone, Welcome to 0.49.2 this release is back to a mix of big fixes and some cool new features. But first a word from one of our sponsors; Are you tired of fighting super-strength meks, a...
Hammer New Releases 0 31 06-19-2021, 09:24 PM
    Thread: New Development Snapshot 0.49.1 for Megamek, MegaMekLab, and MekHQ
Post: RE: New Development Snapshot 0.49.1 for Megamek, M...

Testing Something
Hammer New Releases 1 215 06-07-2021, 10:32 PM
    Thread: New Development Snapshot 0.49.1 for Megamek, MegaMekLab, and MekHQ
Post: New Development Snapshot 0.49.1 for Megamek, MegaM...

Hi Everyone, Welcome to 0.49.1 this release is all about bug fixes.  Our 0.49.0 release was a very buggy release and while this release fixes a lot of bugs, expect bugs to continue for the next...
Hammer New Releases 1 215 05-23-2021, 03:51 PM
    Thread: 0.49: Possible Bug
Post: RE: 0.49: Possible Bug

0.49.0 is a very buggy release and the issues you've mentioned we are aware off, and some have been fixed in the coming 0.49.1 release.
Hammer Problems? 1 119 05-20-2021, 08:17 PM
    Thread: .49 custom rank system
Post: RE: .49 custom rank system

Known issue in both 0.48.0 and 0.49.0 we have some fixes in for the 0.49.1 release. Which is hopefully later this week.
Hammer MekHQ 2 191 05-11-2021, 03:01 PM
    Thread: Ink Effects Portraits for MekHQ / MegaMek
Post: RE: Ink Effects Portraits for MekHQ / MegaMek

LeyteWolfer Wrote: (05-09-2021, 08:46 AM) -- Thanks for the positive feedback, Hammer. Sorry for the delay; I was unaware I was limited to only one post a day as a new registrant. I've been worki...
Hammer User Creations 68 56,345 05-09-2021, 01:48 PM
    Thread: Ink Effects Portraits for MekHQ / MegaMek
Post: RE: Ink Effects Portraits for MekHQ / MegaMek

Thanks for doing these! It's unlikely many people will see the download here. I'd suggest opening a thread here - https://bg.battletech.com/forums/megamek-games/ Also we are working on a seperat...
Hammer User Creations 68 56,345 05-08-2021, 02:22 PM
    Thread: Can't use double heat sinks in refit
Post: RE: Can't use double heat sinks in refit

Two sides to this answer - Technically MekHQ integrated MML only allows valid parts for the current settings, it doesn't consider what someone has stored. From a in universe thing, it's the tec...
Hammer MekHQ 1 138 05-02-2021, 12:44 PM
    Thread: New Development Snapshot 0.49.0 for Megamek, MegaMekLab, and MekHQ
Post: New Development Snapshot 0.49.0 for Megamek, MegaM...

Hi Everyone, Welcome to the 0.49.x Development cycle, this is the first release in that cycle (0.49.0) and you'll see some massive changes in Megamek and a whole new way to play AtB in MekHQ. But b...
Hammer New Releases 0 195 05-01-2021, 08:23 PM
    Thread: how do I change which tech looks for parts?
Post: RE: how do I change which tech looks for parts?

Hi, These forums are very dead and get almost no traffic. Join our Discord and I'm sure you can get some answers. https://discord.gg/u2vJ5U2QpD
Hammer General Discussion 1 186 04-27-2021, 11:05 AM
    Thread: Megamek - export units details to CSV
Post: RE: Megamek - export units details to CSV

vincedis Wrote: (04-18-2021, 12:14 PM) -- I would like the above zip file (or a newer one if its out there) but the system is saying i don't have access to it. sorry to raise the dead on old post...
Hammer General Discussion 9 1,451 04-18-2021, 12:23 PM
    Thread: Rank system selection not saving in 0.48?
Post: RE: Rank system selection not saving in 0.48?

Known issue with 0.48.0
Hammer MekHQ 1 285 03-20-2021, 08:45 AM
    Thread: Cockpit hits too frequent?
Post: RE: Cockpit hits too frequent?

This is what I posted on Facebook the other day when asked a similar question: We've looked into RNG thing for years. One of our retired devs teaches statistics at Uni and he's looked at it and fou...
Hammer General Discussion 3 365 03-18-2021, 05:08 PM
    Thread: STABLE 0.48.0 Releases MegaMek, MegaMekLab, MekHQ
Post: STABLE 0.48.0 Releases MegaMek, MegaMekLab, MekHQ

Hi Everyone, Welcome to the 0.48.0 Stable release. Wow, it's been 1 year, 6 months, 21 days since we released the 0.46.0 Stable! In that time we've seen MegaMek grow in leaps and bounds. We've doub...
Hammer New Releases 0 331 03-05-2021, 01:36 PM
    Thread: Compatibiliy Older Version Material? (Maps, Units)
Post: RE: Compatibiliy Older Version Material? (Maps, Un...

Black_Horse Wrote: (02-10-2021, 06:01 PM) -- @Hammer: RFE? What is the meaning? Never heard that before ... Romeo Foxtrott Echo? ;-) -- Request for Enhancement. The technical term for requesting a ne...
Hammer General Discussion 16 1,217 02-10-2021, 06:13 PM
    Thread: Compatibiliy Older Version Material? (Maps, Units)
Post: RE: Compatibiliy Older Version Material? (Maps, Un...

You should open an RFE for the fixed window thing.
Hammer General Discussion 16 1,217 02-09-2021, 03:33 PM
    Thread: Compatibiliy Older Version Material? (Maps, Units)
Post: RE: Compatibiliy Older Version Material? (Maps, Un...

I would also strongly recommend using the 47.17 release and it's map editor. We also have a new video on the map tutorial. See here - https://bg.battletech.com/forums/megamek-games/video-tutorials...
Hammer General Discussion 16 1,217 02-08-2021, 04:50 PM
    Thread: New Development Snapshot 0.47.17 (RC3) for Megamek, MegaMekLab, and MekHQ
Post: New Development Snapshot 0.47.17 (RC3) for Megamek...

Hi Everyone, We are pleased to announce the release of Release Candidate 3 for the 0.48.0 Stable. If all goes well we are hoping for new stable to be out by Mid March. Then we'll start into the 0.4...
Hammer New Releases 0 288 02-07-2021, 06:12 PM
    Thread: Compatibiliy Older Version Material? (Maps, Units)
Post: RE: Compatibiliy Older Version Material? (Maps, Un...

Maps should be compatible but the program has much better validation for maps. You're best bet is to actually download 0.47.16 which is a Release Candiate for the next stable and test load the maps. ...
Hammer General Discussion 16 1,217 02-06-2021, 02:31 PM
    Thread: New Development Snapshot 0.47.16 (RC2) for Megamek, MegaMekLab, and MekHQ
Post: New Development Snapshot 0.47.16 (RC2) for Megamek...

Hi Everyone, We are pleased to announce the release of Release Candidate 2 for the 0.48.0 Stable. If all goes well we are hoping for new stable to be out end of January. Then we'll start into the 0...
Hammer New Releases 0 358 01-05-2021, 03:41 PM