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Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Interesting MHQ/AtB/MM bug that I can't quite lock down....
Post: Interesting MHQ/AtB/MM bug that I can't quite lock...

This bug should get some brain cells working...  My current thoughts is that there is an upper limit somewhere in MM for certain types of files that impacts the communication from the AtB component o...
neilfw MekHQ 0 924 02-18-2015, 07:24 PM
    Thread: Glossary of terms under the help menu
Post: Re: Glossary of terms under the help menu

... and the downside of the CBT forum is that even just the "MM and associated programs" sub-sub-folder is 26125 posts on 926 topics for just the last 3 years.  I sympathise with ralgith feeling spam...
neilfw MekHQ 13 6,191 02-05-2015, 04:16 PM
    Thread: useful verison update script...
Post: Re: useful verison update script...

If you find the script useful, or have some suggestions or improvements, do let me know.
neilfw MekHQ 3 1,765 02-02-2015, 02:54 PM
    Thread: Glossary of terms under the help menu
Post: Re: Glossary of terms under the help menu

Jayof9s/Ralgith - Point taken; though I do find (in other forums) that people dislike blended threads.  I think though our group here is attentive enough to work with blended threads. Arlith - Indee...
neilfw MekHQ 13 6,191 02-02-2015, 02:48 PM
    Thread: Glossary of terms under the help menu
Post: Re: Glossary of terms under the help menu

Jayof9s link Wrote: (02-01-2015, 10:33 AM) -- There's really no benefit to creating a feature request and then making a post about it. The devs see both and frankly, it doesn't make it any more likel...
neilfw MekHQ 13 6,191 02-01-2015, 11:39 AM
    Thread: Glossary of terms under the help menu
Post: Glossary of terms under the help menu

https://sourceforge.net/p/mekhq/feature-requests/285/ (https://sourceforge.net/p/mekhq/feature-requests/285/) Under the "Help" menu, where currently there is only "About", can we have a glossary.  B...
neilfw MekHQ 13 6,191 02-01-2015, 08:19 AM
    Thread: Allow Order/Selection/Assignment of Scroungs assigned Techs
Post: Allow Order/Selection/Assignment of Scroungs assig...

https://sourceforge.net/p/mekhq/feature-requests/284/ The default singular assignment of a "Scrounge" tech leads to the over development of that tech, as there is no time impact for parts searching, ...
neilfw MekHQ 0 1,071 02-01-2015, 07:14 AM
    Thread: MechWarrior as a Unit???
Post: Re: MechWarrior as a Unit???

Found this in the gamelog files... The following utterly destroyed units are not available for salvage: MechWarrior Mikolas Karolyi (Indepedent (Periphery)) Gunnery Skill : Mikolas Karolyi [3] ( 6 hi...
neilfw MekHQ 1 1,178 02-01-2015, 06:33 AM
    Thread: MechWarrior as a Unit???
Post: MechWarrior as a Unit???

Strange occurrence, which I did not spot at the end of the battle (v0.3.11).  The 4 prisoners from the battle have become assigned as units...  Unfortunately my save game is multiple hours older and...
neilfw MekHQ 1 1,178 01-31-2015, 08:09 PM
    Thread: useful verison update script...
Post: useful verison update script...

Pardon the plethora of posts tonight... Having a bit of a MekHQ upgrade session, and have turned my mind to a few possible features.. Anyway I was getting fed up of trying to remember all the place I ...
neilfw MekHQ 3 1,765 01-28-2015, 07:02 PM
    Thread: Add an assignemnt flag to Tech labels in repair bay
Post: Add an assignemnt flag to Tech labels in repair ba...

https://sourceforge.net/p/mekhq/feature-requests/283/ (https://sourceforge.net/p/mekhq/feature-requests/283/) In the repair bay window and the warehouse repair window, where there is a list of techs,...
neilfw MekHQ 0 876 01-28-2015, 06:51 PM
    Thread: Hanger search Filter by sub-string with negation (inversion)
Post: Re: Hanger search Filter by sub-string with negati...

ralgith link Wrote: (01-28-2015, 06:15 PM) -- If I was going to do this at all, it would use C style operators. This means ! for not/negation, && for "and", and || for "or". -- Now I like that, but ...
neilfw MekHQ 3 1,845 01-28-2015, 06:21 PM
    Thread: Add an assignemnt flag to Tech labels in repair bay
Post: Add an assignemnt flag to Tech labels in repair ba...

https://sourceforge.net/p/mekhq/feature-requests/283/ (https://sourceforge.net/p/mekhq/feature-requests/283/) In the repair bay window and the warehouse repair window, where there is a list of techs....
neilfw MekHQ 0 881 01-28-2015, 06:16 PM
    Thread: Grey text of Meks/Vehicles that have no viable repairs
Post: Grey text of Meks/Vehicles that have no viable rep...

https://sourceforge.net/p/mekhq/feature-requests/282/ (https://sourceforge.net/p/mekhq/feature-requests/282/) In the top left panel of the repair bay window, can we grey the text of the Meks and Vehi...
neilfw MekHQ 0 901 01-28-2015, 06:08 PM
    Thread: Colourize Repairs and Salvage items in Repair-bay Window
Post: Colourize Repairs and Salvage items in Repair-bay ...

https://sourceforge.net/p/mekhq/feature-requests/281/ (https://sourceforge.net/p/mekhq/feature-requests/281/) Can we add colourization to the background of repair items in the repair bay window and t...
neilfw MekHQ 0 1,013 01-28-2015, 06:05 PM
    Thread: Hanger search Filter by sub-string with negation (inversion)
Post: Hanger search Filter by sub-string with negation (...

https://sourceforge.net/p/mekhq/feature-requests/280/ (https://sourceforge.net/p/mekhq/feature-requests/280/) How about a text entry box at the top of the hanger view that filters the current view ...
neilfw MekHQ 3 1,845 01-28-2015, 05:52 PM
    Thread: Dynamic/configurable font size for GTK+ theme
Post: Dynamic/configurable font size for GTK+ theme

https://sourceforge.net/p/mekhq/feature-requests/279/ (https://sourceforge.net/p/mekhq/feature-requests/279/) Several of the panels in MekHQ use a smaller font size. e.g. the list of repairs and the...
neilfw MekHQ 1 1,197 01-28-2015, 05:47 PM
    Thread: Individual Mek history
Post: Re: Individual Mek history

ralgith link Wrote: (01-27-2015, 04:36 PM) -- There are definitely things that could be done to improve MHQ's memory usage. One of the most important though: get off 32 bit java, and use more RAM. I ...
neilfw MekHQ 5 2,443 01-27-2015, 05:16 PM
    Thread: Individual Mek history
Post: Re: Individual Mek history

SirMegaV link Wrote: (01-26-2015, 01:04 AM) -- I don't think you should include "Took part in mission ". I have about 1500 combat personnel and their bio/history is killing my memory and save game si...
neilfw MekHQ 5 2,443 01-26-2015, 05:19 PM
    Thread: Individual Mek history
Post: Individual Mek history

As we already have for MechWarriors, have the ability to add a "bio" to the unit. e.g. Meks, https://sourceforge.net/p/mekhq/feature-requests/276/ (https://sourceforge.net/p/mekhq/feature-requests/27...
neilfw MekHQ 5 2,443 01-24-2015, 04:45 PM