This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Help Requested: Clan Scenario Ideas
Post: RE: Help Requested: Clan Scenario Ideas

So, it's been kinda contradicted in later sources.  But the initial concept for the Clans there was no trade whatsoever.  (Then they decided to add the trader Clan Diamond Shark/Sea Fox later)  Any...
Sidewinder Campaigns 2 691 12-26-2020, 12:38 PM
    Thread: Mech Sale Price / Quality
Post: RE: Mech Sale Price / Quality

Mech Sale Price is adjustable. There's a setting under Campaign Options to set the resale price. Once you've purchased the part it is automatically considered used. Under the finances tab it shows ...
Sidewinder MekHQ 2 1,331 03-02-2020, 01:08 AM
    Thread: 0.46.0 AtB Hidden Infantry can't be revealed/won't activate
Post: RE: 0.46.0 AtB Hidden Infantry can't be revealed/w...

Also, if you do have that same problem crop up and you do need to kill them. If you know where they are, or know within a few hexes. Set them on fire... all of them... they'll die quickly enough.
Sidewinder Problems? 3 2,163 09-11-2019, 05:43 PM
    Thread: 0.46.0 AtB Hidden Infantry can't be revealed/won't activate
Post: RE: 0.46.0 AtB Hidden Infantry can't be revealed/w...

Is part of the Victory Condition that all the infantry must be destroyed? I would just /victory and end the match unless that is the case. Typically according the rules, Infantry do not count toward...
Sidewinder Problems? 3 2,163 09-06-2019, 04:22 PM
    Thread: Dropship landed
Post: RE: Dropship landed

I don't know if they can deploy landed, but they can land, and they can be a glass cannon on the map. What I mean by that is that every single unit on the map will start shooting at it (if BOT) and t...
Sidewinder General Discussion 6 2,436 05-14-2019, 10:49 PM
    Thread: Bot ratios in MekHQ
Post: RE: Bot ratios in MekHQ

Double Vehicles off is the first suggestion I would make. The BOT campaign is usually 2:1 or at least 1.5:1. One thing I have found with running this, to win consistently with ATB is to play conserv...
Sidewinder General Discussion 5 2,522 05-13-2019, 03:18 PM
    Thread: How to use "change site" option
Post: RE: How to use "change site" option

That's where things get interesting. The rules in Tech Manual state that if you are at a factory that doesn't produce your unit type, eg, a Tank factory, any tanks can be repaired as if in a Factory,...
Sidewinder MekHQ 4 2,115 08-15-2018, 11:56 AM
    Thread: How to use "change site" option
Post: RE: How to use "change site" option

Those rules are present in the Tech Manual, and they are there to assist, or deter repairs for forces. Typically you will know in a scenario where your base of operations is. Do you not have one? (I...
Sidewinder MekHQ 4 2,115 08-13-2018, 04:20 PM
    Thread: Did Not Satisfy Turn Mode
Post: RE: Did Not Satisfy Turn Mode

So the Turn Mode relates to Tank Movement. A tank must move so many hexes forward before attempting to make a single facing change, failure to meet the required hexes forward (based on your speed) re...
Sidewinder General Discussion 2 1,306 05-13-2018, 11:07 PM
    Thread: Two Questions/Issues, then details
Post: RE: Two Questions/Issues, then details

1) Make sure that Allow Canon Units Only is not selected in MegaMek. Usually its good to leave that on because a lot of the MechForce UK stuff is nothing but Cheese, but having that selection on wil...
Sidewinder Problems? 7 3,038 03-21-2018, 04:05 PM
    Thread: Forward Observer
Post: RE: Forward Observer

So, the spotting rules under normal circumstances can be a bit confusing. 1st, the spotting unit cannot expend more than Walking/Cruising movement. 2nd, the spotting unit cannot make any other weapon...
Sidewinder General Discussion 2 1,109 02-03-2018, 12:56 AM
    Thread: Nightfighters
Post: RE: Nightfighters

I had a Warhammer in a campaign that I called the "Search Light of Instant Death" because in night fights, anything he illuminated died that turn, because I would focus fire on that target. It also h...
Sidewinder Tactics 7 4,452 01-26-2018, 12:35 AM
    Thread: Just a fun question
Post: RE: Just a fun question

I happen to enjoy the Rotary AC. When the RAC/2 and 5 came out I knew that I had my new weapon. Yes I chew through Ammunition like its water.. but I chew through Mech's Armor like it's tissue paper.
Sidewinder General Discussion 5 1,811 01-18-2018, 01:51 PM
    Thread: Aerospace Sensors
Post: Aerospace Sensors

Running through the ATB campaign with Aerospace Fighters to counter the enemy aircraft has been loads of fun.  But its come up with an interesting case that I can find no reference to in any of the ...
Sidewinder General Discussion 1 895 12-27-2017, 04:46 AM
    Thread: 0.43.6 New ATB Features
Post: 0.43.6 New ATB Features

First, amazing job on the new Local Forces and Airsupport additions.  It makes the battles very different.  The old battles had been getting a bit repetitive, adding just the air support would have ...
Sidewinder MekHQ 1 1,134 12-23-2017, 06:03 PM
    Thread: Not a Bug Report: Hide and Seek
Post: Not a Bug Report: Hide and Seek

While I thoroughly enjoy playing ATB campaigns, I admit there is somewhat of a lack of canonism.  About 95% of all the ATB battle end abruptly with both sides still having viable fighting forces.  T...
Sidewinder MekHQ 1 964 12-17-2017, 05:28 PM
    Thread: Mekhq doesn't input after action dead properly
Post: RE: Mekhq doesn't input after action dead properly

I can say that it still does do that. Its just been a minor nuisance that I've worked around. You can change the status of the dead pilot by right clicking and changing the status from KIA to Active...
Sidewinder Problems? 5 1,538 12-16-2017, 02:07 AM
    Thread: establishing a business (AtB)
Post: RE: establishing a business (AtB)

It all really depends on what you are producing. And here's where the economics of the whole thing really gets fuzzy. The building itself, 20M is probably a little excessive. But, you'd probably ...
Sidewinder MekHQ 9 3,234 12-13-2017, 04:56 AM
    Thread: establishing a business (AtB)
Post: RE: establishing a business (AtB)

Manage Assets puts in a way for you to establish a permanent source of income, that you can draw off of while you are between contracts. You could I suppose set it up as a net negative (such as a fac...
Sidewinder MekHQ 9 3,234 12-12-2017, 03:34 AM
    Thread: Bot freezing
Post: RE: Bot freezing

This is not related to the bot, but using ATB you notice it a lot more.  Using advanced Vehicle Movement, if a vehicle fails its piloting check (for ignoring turn mode or making a controlled sideslip...
Sidewinder Problems? 7 2,545 11-07-2017, 01:32 PM