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Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: mystery pilot hits
Post: RE: mystery pilot hits

There could probably be a report here to make it more clear what's going on. I'd be in favor of that.
Arlith Tips and Advice 4 1,735 12-24-2017, 10:53 AM
    Thread: Map Creation
Post: RE: Map Creation

What you want to do comes down more to tileset than anything: there needs to be artwork to represent the terrain you want moreso than rules. There are two ways that this gets handled in MM: themes a...
Arlith General Discussion 2 1,077 12-24-2017, 10:50 AM
    Thread: Uploading custom maps to server
Post: RE: Uploading custom maps to server

It's possible that the boards are failing validation. In the past few releases, a validator for boards has been added and it's not very transparent about which boards are failing. You could check th...
Arlith User Creations 1 1,067 12-01-2017, 08:56 AM
    Thread: Custom mechs in a dedicated server
Post: RE: Custom mechs in a dedicated server

Just the server needs custom units. The server will send everything about the unit to the client. Maps, however... only maps on the server can be played, but if a map the server has isn't on the cli...
Arlith Dedicated Servers 1 1,042 11-23-2017, 09:45 PM
    Thread: Bot freezing
Post: RE: Bot freezing

cementblade Wrote: (11-03-2017, 09:20 PM) -- does log show what happen when i exit the game? it doesn't crash it just freezes -- There are verbosity settings for Princess, which can make it so the ...
Arlith Problems? 7 2,390 11-04-2017, 09:38 AM
    Thread: ECM transparency
Post: RE: ECM transparency

There are no options that control how the ECM static effect is generated (although there could be). The relevant code is in BoardView.drawHex, around lines 2625 (for ECM) and 2641 (for ECCM). This e...
Arlith General Discussion 2 1,216 10-21-2017, 10:53 AM
    Thread: MekHQ built in Scenario generation
Post: RE: MekHQ built in Scenario generation

There's definitely room for more integration between MHQ an MM...
Arlith MekHQ 3 1,499 10-03-2017, 10:21 AM
    Thread: Total Conversion?
Post: RE: Total Conversion?

I guess it depends on how much work you really want to do. I'm not really familiar with john tiller games or civil war generals series, so I'm not exactly sure how they play. If you kept the same ph...
Arlith User Creations 2 1,575 09-22-2017, 09:01 AM
    Thread: Megamek cascading
Post: RE: Megamek cascading

Are you guys in windows or Linux?
Arlith Problems? 2 1,066 09-18-2017, 02:32 PM
    Thread: Dice Rolls
Post: RE: Dice Rolls

The thing that I think gets lost in MM, vis-a-vis dice rolling, is the suspense. At the table, there's a brief moment of suspense between when you determine your target roll, and then actually make t...
Arlith General Discussion 3 1,455 09-17-2017, 04:48 PM
    Thread: BUG(?) Critical hit through armor
Post: RE: BUG(?) Critical hit through armor

To be fair, this is kind of the problem that the Battlemech Manual is trying to fix. One of the things that makes TW so large is that it includes a lot of rules that CityTech doesn't, like vehicles, ...
Arlith General Discussion 12 4,383 09-17-2017, 04:35 PM
    Thread: Vehicle Image Not Working For Custom Entries
Post: RE: Vehicle Image Not Working For Custom Entries

Looks like it was a copy/paste error in the code. I've fixed it and the fix will be in the next release.
Arlith MegaMekLab 6 2,182 09-15-2017, 08:38 AM
    Thread: Vehicle Image Not Working For Custom Entries
Post: RE: Vehicle Image Not Working For Custom Entries

It would probably be good to make a bug report regarding this issue, attaching the logfile. Looking at your logfile, there's a stack trace towards the end that makes me think adding fluff images for ...
Arlith MegaMekLab 6 2,182 09-14-2017, 07:55 AM
    Thread: Vehicle Image Not Working For Custom Entries
Post: RE: Vehicle Image Not Working For Custom Entries

There was a mistake in the packaging for the 0.42.2 release, and the version was set to 0.43.2-git instead of 0.43.2. It does look like there's a bug here though. It would appear that you're setti...
Arlith MegaMekLab 6 2,182 09-13-2017, 09:45 PM
    Thread: BUG(?) Critical hit through armor
Post: RE: BUG(?) Critical hit through armor

It's a roll of a 2 on the hit location. We don't report the hit location roll, only the name of the location. In this case, CS (critical) implies that a 2 was rolled for hit location, because a 2 on...
Arlith General Discussion 12 4,383 09-13-2017, 09:41 PM
    Thread: Vehicle Image Not Working For Custom Entries
Post: RE: Vehicle Image Not Working For Custom Entries

I've been meaning to look into this, but haven't gotten around to it. Did you happen to check the logfile to see if any errors appear? I haven't ever looked at the code for this, and I don't use t...
Arlith MegaMekLab 6 2,182 09-13-2017, 09:18 AM
    Thread: Needed tools to get started as a contributor
Post: RE: Needed tools to get started as a contributor

For the sake of people seeing this post in the future, you also posted this here and got an answer: http://bg.battletech.com/forums/index.php?topic=58398.0  There's no real reason to repeat the same ...
Arlith General Discussion 1 1,005 08-23-2017, 08:59 AM
    Thread: Running MegaMek from Eclipse
Post: RE: Running MegaMek from Eclipse

You need to adjust the run configuration in Eclipse and make sure that MM is running from the right directory (it needs to start from the in the /megamek directory, where the data directory is). I th...
Arlith Tips and Advice 1 1,161 07-31-2017, 08:04 AM
    Thread: Princess gets ambushed
Post: RE: Princess gets ambushed

This should probably get posted as a ticket on SF.  I don't doubt that there's a bug here, and if you can reliably reproduce it with the saved game... As a forum post, it's all but guaranteed to get ...
Arlith Problems? 8 2,154 07-07-2017, 10:24 AM
    Thread: small questions for the Unit display ?
Post: RE: small questions for the Unit display ?

Ego means self. This is used for "units" that have multiple entities within them, so instance fighter squadrons. I think it may also work for BA, but it may not be applicable there. It allows you t...
Arlith General Discussion 2 1,130 06-25-2017, 11:31 AM