This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Princess unexplained lower To-Hit modifier
Post: RE: Princess unexplained lower To-Hit modifier

DigivvhorE Wrote: (11-05-2020, 07:15 PM) -- Thank you for elaborating on that, I will certainly be open to the latest builds from now on. As for Princess not being perfect, well I figured like most A...
ErikModi General Discussion 7 948 11-05-2020, 07:40 PM
    Thread: possible bug with the start date in MMHQ
Post: RE: possible bug with the start date in MMHQ

Interesting experiment, wish I'd thought of it! Yeah, I don't think any of the foundational technologies of BattleTech existed in 2001, so nothing would be available to purchase, because none of th...
ErikModi Problems? 1 311 11-05-2020, 06:49 PM
    Thread: Princess unexplained lower To-Hit modifier
Post: RE: Princess unexplained lower To-Hit modifier

DigivvhorE Wrote: (11-04-2020, 04:40 AM) -- Thank you for your insight and recommendations for the more recent dev build. As a general rule, I tend to stick with stables cos they're, well umh.....sta...
ErikModi General Discussion 7 948 11-05-2020, 06:42 PM
    Thread: Portrait Problems
Post: RE: Portrait Problems

Playing around with this more, and Aero Pilot, Vehicle Crew, and Proto Pilot seem to be incorrect, as well (ProtoMech Pilot works, no clue on the other two).
ErikModi MekHQ 4 1,423 06-21-2020, 03:21 PM
    Thread: Help with making custom equipment
Post: RE: Help with making custom equipment

I'm aware. What I want to do is somewhat OP by regular BT standards, but works for what I'm planning to build to play the bot for funsies. Thanks for the help, I'll check the channel.
ErikModi Tips and Advice 4 1,494 06-10-2020, 07:10 PM
    Thread: Help with making custom equipment
Post: RE: Help with making custom equipment

So, I found the non-Master C3s. It looks pretty straightforward. . . if, say, I wanted to make a "Clan C3i" I could copy the C3i entry, rename it to "ClanC3i" or something, alter the weight and crits...
ErikModi Tips and Advice 4 1,494 06-10-2020, 05:04 PM
    Thread: Help with making custom equipment
Post: Help with making custom equipment

So I've been looking into adding a few homebrew items to my MegaMek.  I have zero coding or computer language knowledge, which I expected to be stumbling block. A few things I'm looking to modify ...
ErikModi Tips and Advice 4 1,494 06-09-2020, 09:44 AM
    Thread: Portrait Problems
Post: RE: Portrait Problems

Huh.  I was sure I've seen duplicate portraits come up before in the past, when just recruiting other roles. And cool, thanks, "Battle Armor Pilot" works perfectly!
ErikModi MekHQ 4 1,423 05-24-2020, 10:58 AM
    Thread: New Player just joined
Post: RE: New Player just joined

Save scum. I frequently save a Campaign just under the bare bones with the settings I like and probably the Forces set up, then one at "Start" where I have the roster filled with death-dealing mach...
ErikModi General Discussion 4 1,324 05-24-2020, 07:16 AM
    Thread: Portrait Problems
Post: Portrait Problems

Ran into a few issues in 0.47.6 regarding portraits. First. . . "Hire Full Complement" for my naval assets.  Apparently, while filling the nearly thousand crew my Cameron, Carrak, Lola III, and Wh...
ErikModi MekHQ 4 1,423 05-24-2020, 06:31 AM
    Thread: BattleArmor and Small Arms Skill
Post: RE: BattleArmor and Small Arms Skill

That's what I thought, thanks.
ErikModi General Discussion 2 1,618 11-08-2019, 01:51 PM
    Thread: BattleArmor and Small Arms Skill
Post: BattleArmor and Small Arms Skill

So, do BattleArmor troops use Small Arms skill at all, or is it Gunnery/Battlesuit for everything? Say, for instance, the main weapon on a light or ultralight suit is a Mauser IIC, but they have an...
ErikModi General Discussion 2 1,618 11-08-2019, 08:59 AM
    Thread: Can't Predesignate Artillery auto-hit?
Post: RE: Can't Predesignate Artillery auto-hit?

It varies between my rebuild of Huitilopochtli tanks and Naga 'Mechs. I had a Moblie Long Tom and I think a Thor once or twice, too.
ErikModi Problems? 2 1,383 11-04-2019, 06:46 PM
    Thread: Temp Crew?
Post: Temp Crew?

So, I recently started playing around with DropShips, JumpShips, and WarShips in addition to my 'Mechs, and. . . well, it's a real headache. So, SO many people to manage.  There's some tools that ...
ErikModi MekHQ 1 1,123 11-02-2019, 09:36 PM
    Thread: Can't Predesignate Artillery auto-hit?
Post: Can't Predesignate Artillery auto-hit?

MekHQ 0.46.0 Using Artillery, offboard or on, I can't predesignated any autohit hexes.  I've played around with setting and deployments, but just can't get the option to come up.  I remember it u...
ErikModi Problems? 2 1,383 11-01-2019, 11:08 AM
    Thread: Multiple C3 Masters?
Post: RE: Multiple C3 Masters?

Thank you, that's what I thought.
ErikModi General Discussion 5 1,821 06-14-2017, 10:18 PM
    Thread: Multiple C3 Masters?
Post: RE: Multiple C3 Masters?

Yeah, I checked that out, but it didn't really make all that much sense to me. So basically, to do what I want, I'll need a Master in a 'Mech and Master in a Tank, then another unit with two Master...
ErikModi General Discussion 5 1,821 06-14-2017, 11:58 AM
    Thread: Multiple C3 Masters?
Post: Multiple C3 Masters?

So, I'm trying to experiment with C3 systems, and I kind of want to make a Vehicle with multiple Masters to link the 'Mech and Vehicle lances together.  However, when I have a unit with multiple Mast...
ErikModi General Discussion 5 1,821 06-13-2017, 07:49 PM
    Thread: Different folders for different personnel portraits?
Post: Re: Different folders for different personnel port...

Cool, thank you.
ErikModi MekHQ 6 2,898 02-07-2015, 11:37 PM
    Thread: Different folders for different personnel portraits?
Post: Different folders for different personnel portrait...

I'm wondering if there's a way to get different personnel types to use different sources for portrait images.  I'm curious because, in assembling my own personnel portrait folders, I've made a folder...
ErikModi MekHQ 6 2,898 02-07-2015, 01:35 PM