Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: MekHQ 2.19 Locking up completing battle
Post: Re: MekHQ 2.19 Locking up completing battle
|
Zellbringen |
MekHQ
|
7 |
3,321 |
10-05-2015, 12:46 PM |
|
|
Thread: MekHQ 2.19 Locking up completing battle
Post: Re: MekHQ 2.19 Locking up completing battle
Do you mean that you just start the mission again and do it with different enemies?
-Zel |
|
Zellbringen |
MekHQ
|
7 |
3,321 |
10-05-2015, 11:40 AM |
|
|
Thread: MekHQ 2.19 Locking up completing battle
Post: Re: MekHQ 2.19 Locking up completing battle
Is there a work around, or is it just to complete the mission without the mul file?
-Zel |
|
Zellbringen |
MekHQ
|
7 |
3,321 |
10-05-2015, 08:39 AM |
|
|
Thread: ATB Question
Post: Re: ATB Question
I believe the ATB system doesn't look at BV only at the lance weight. I know in the rules for ATB there are charts to decide what your force is based on if it is a Light Lance or Medium Lance.
-Zel |
|
Zellbringen |
General Discussion
|
1 |
1,421 |
10-05-2015, 08:37 AM |
|
|
Thread: MekHQ 2.19 Locking up completing battle
Post: MekHQ 2.19 Locking up completing battle
I'm playing a merc in 3015. I'm playing using the ATB rules. In my second fight(Recon Raid), after completing the mission and clicking on the option that I controlled the field the game hangs up.Â... |
|
Zellbringen |
MekHQ
|
7 |
3,321 |
10-04-2015, 09:17 PM |
|
|
Thread: Question regarding Megamek Submission
Post: Re: Question regarding Megamek Submission
Yeah, I don't have a lot of experience programing in Java, but I've done a lot of work at my job designing application layout. Once I get a model together I'll send it to you. |
|
Zellbringen |
General Discussion
|
7 |
3,261 |
10-04-2015, 08:57 PM |
|
|
Thread: Question regarding Megamek Submission
Post: Re: Question regarding Megamek Submission
Sounds like you've got an idea already. Would you still be interested in seeing my work up once I'm done? |
|
Zellbringen |
General Discussion
|
7 |
3,261 |
10-04-2015, 01:32 PM |
|
|
Thread: Question regarding Megamek Submission
Post: Re: Question regarding Megamek Submission
I'm working on fleshing out the idea completely, but here is the basics of it. My friends and I are using MekHQ to keep track of a Merc Campaign we are playing and are using the function in the prog... |
|
Zellbringen |
General Discussion
|
7 |
3,261 |
10-01-2015, 04:25 PM |
|
|
Thread: Question regarding Megamek Submission
Post: Question regarding Megamek Submission
While at work today I came up with what I think is an awesome idea for helping me with Battletech. I think other MegaMek and Battletech players would like it as well. As I have no experience progr... |
|
Zellbringen |
General Discussion
|
7 |
3,261 |
10-01-2015, 03:40 PM |
|
|
Thread: ATB MekHQ question
Post: Re: ATB MekHQ question
|
Zellbringen |
MekHQ
|
2 |
2,075 |
09-23-2015, 01:36 PM |
|
|
Thread: ATB MekHQ question
Post: ATB MekHQ question
I've got a question on the deployment for the ATB campaign.Â
I've got a Merc Company that has a lance of Aerospace fighters and a Company of Infantry. I was thinking to deploy my Fighter lance al... |
|
Zellbringen |
MekHQ
|
2 |
2,075 |
09-23-2015, 10:31 AM |
|
|
Thread: Interstellar Map with Overlay
Post: Re: Interstellar Map with Overlay
One way that I've done it is to edit the faction and Planetary Data. This is by no way easy or quick. I've done it twice to build a map from the FM: Star League and alternate reality where the I... |
|
Zellbringen |
MekHQ
|
1 |
1,472 |
08-06-2015, 03:09 PM |
|
|
Thread: Custom Vehicle Sprite Requests
Post: Re: Custom Vehicle Sprite Requests
Dude, you are the man!!!! These all look awesome.
Thanks a bunch.
-Zel |
|
Zellbringen |
User Creations
|
4 |
2,515 |
03-04-2015, 03:58 PM |
|
|
Thread: Contract Generation Issue
Post: Re: Contract Generation Issue
Ok, well now I look silly. I started up the campaign again(I saved on the 25th of January) and advanced it past February again and this time the Market updated. I didn't try reloading the campai... |
|
Zellbringen |
MekHQ
|
7 |
3,224 |
03-03-2015, 06:31 PM |
|
|
Thread: Contract Generation Issue
Post: Re: Contract Generation Issue
Here are the RAT files(ratinfo and Custom RAT folder).
|
|
Zellbringen |
MekHQ
|
7 |
3,224 |
03-03-2015, 06:27 PM |
|
|
Thread: Contract Generation Issue
Post: Re: Contract Generation Issue
Here is the mekhqlog file. I did a quick look in it. A good part of the log is the fact that I've pulled a lot of the meks and vech out of the folder only leaving the ones I'm using. But becau... |
|
Zellbringen |
MekHQ
|
7 |
3,224 |
03-03-2015, 06:24 PM |
|
|
Thread: Contract Generation Issue
Post: Re: Contract Generation Issue
I'm using the most recent one, down loaded this weekend. I think its 0.3.12. At work now, I'll upload the log file this afternoon. For the RAT, do you need just the atb RAT file that lets me s... |
|
Zellbringen |
MekHQ
|
7 |
3,224 |
03-03-2015, 12:19 PM |
|
|
Thread: Contract Generation Issue
Post: Contract Generation Issue
So I'm starting a new custom game in ATB. I've got my unit together and ready to go but no contracts are up. I'm sitting on Outreach, and have advanced two months but nothing is populating. I've... |
|
Zellbringen |
MekHQ
|
7 |
3,224 |
03-02-2015, 10:13 PM |
|
|
Thread: Custom Vehicle Sprite Requests
Post: Re: Custom Vehicle Sprite Requests
Nice, those look pretty good for a start :)Â Thanks a bunch. |
|
Zellbringen |
User Creations
|
4 |
2,515 |
03-02-2015, 10:10 PM |
|
|
Thread: Custom Vehicle Sprite Requests
Post: Custom Vehicle Sprite Requests
So I'm working on a custom game in MekHQ. In this game I'm using some custom tanks and VTOLs. As I'm a terrible artist, I was wondering if anyone would be interested in making a couple of Sprites ... |
|
Zellbringen |
User Creations
|
4 |
2,515 |
02-17-2015, 03:11 PM |