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Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: MekHQ 2.19 Locking up completing battle
Post: Re: MekHQ 2.19 Locking up completing battle

Thanks Hammer
Zellbringen MekHQ 7 3,321 10-05-2015, 12:46 PM
    Thread: MekHQ 2.19 Locking up completing battle
Post: Re: MekHQ 2.19 Locking up completing battle

Do you mean that you just start the mission again and do it with different enemies? -Zel
Zellbringen MekHQ 7 3,321 10-05-2015, 11:40 AM
    Thread: MekHQ 2.19 Locking up completing battle
Post: Re: MekHQ 2.19 Locking up completing battle

Is there a work around, or is it just to complete the mission without the mul file? -Zel
Zellbringen MekHQ 7 3,321 10-05-2015, 08:39 AM
    Thread: ATB Question
Post: Re: ATB Question

I believe the ATB system doesn't look at BV only at the lance weight.  I know in the rules for ATB there are charts to decide what your force is based on if it is a Light Lance or Medium Lance. -Zel
Zellbringen General Discussion 1 1,421 10-05-2015, 08:37 AM
    Thread: MekHQ 2.19 Locking up completing battle
Post: MekHQ 2.19 Locking up completing battle

I'm playing a merc in 3015.  I'm playing using the ATB rules.  In my second fight(Recon Raid), after completing the mission and clicking on the option that I controlled the field the game hangs up....
Zellbringen MekHQ 7 3,321 10-04-2015, 09:17 PM
    Thread: Question regarding Megamek Submission
Post: Re: Question regarding Megamek Submission

Yeah, I don't have a lot of experience programing in Java, but I've done a lot of work at my job designing application layout.  Once I get a model together I'll send it to you. 
Zellbringen General Discussion 7 3,261 10-04-2015, 08:57 PM
    Thread: Question regarding Megamek Submission
Post: Re: Question regarding Megamek Submission

Sounds like you've got an idea already.  Would you still be interested in seeing my work up once I'm done?
Zellbringen General Discussion 7 3,261 10-04-2015, 01:32 PM
    Thread: Question regarding Megamek Submission
Post: Re: Question regarding Megamek Submission

I'm working on fleshing out the idea completely, but here is the basics of it.  My friends and I are using MekHQ to keep track of a Merc Campaign we are playing and are using the function in the prog...
Zellbringen General Discussion 7 3,261 10-01-2015, 04:25 PM
    Thread: Question regarding Megamek Submission
Post: Question regarding Megamek Submission

While at work today I came up with what I think is an awesome idea for helping me with Battletech.  I think other MegaMek and Battletech players would like it as well.  As I have no experience progr...
Zellbringen General Discussion 7 3,261 10-01-2015, 03:40 PM
    Thread: ATB MekHQ question
Post: Re: ATB MekHQ question

Cool, thanks.
Zellbringen MekHQ 2 2,075 09-23-2015, 01:36 PM
    Thread: ATB MekHQ question
Post: ATB MekHQ question

I've got a question on the deployment for the ATB campaign.  I've got a Merc Company that has a lance of Aerospace fighters and a Company of Infantry.  I was thinking to deploy my Fighter lance al...
Zellbringen MekHQ 2 2,075 09-23-2015, 10:31 AM
    Thread: Interstellar Map with Overlay
Post: Re: Interstellar Map with Overlay

One way that I've done it is to edit the faction and Planetary Data.  This is by no way easy or quick.  I've done it twice to build a map from the FM: Star League and alternate reality where the I...
Zellbringen MekHQ 1 1,472 08-06-2015, 03:09 PM
    Thread: Custom Vehicle Sprite Requests
Post: Re: Custom Vehicle Sprite Requests

Dude, you are the man!!!!  These all look awesome. Thanks a bunch. -Zel
Zellbringen User Creations 4 2,515 03-04-2015, 03:58 PM
    Thread: Contract Generation Issue
Post: Re: Contract Generation Issue

Ok, well now I look silly.  I started up the campaign again(I saved on the 25th of January)  and advanced it past February again and this time the Market updated.  I didn't try reloading the campai...
Zellbringen MekHQ 7 3,224 03-03-2015, 06:31 PM
    Thread: Contract Generation Issue
Post: Re: Contract Generation Issue

Here are the RAT files(ratinfo and Custom RAT folder).
Zellbringen MekHQ 7 3,224 03-03-2015, 06:27 PM
    Thread: Contract Generation Issue
Post: Re: Contract Generation Issue

Here is the mekhqlog file.  I did a quick look in it.  A good part of the log is the fact that I've pulled a lot of the meks  and vech out of the folder only leaving the ones I'm using.  But becau...
Zellbringen MekHQ 7 3,224 03-03-2015, 06:24 PM
    Thread: Contract Generation Issue
Post: Re: Contract Generation Issue

I'm using the most recent one, down loaded this weekend.  I think its 0.3.12.  At work now, I'll upload the log file this afternoon.  For the RAT, do you need just the atb RAT file that lets me s...
Zellbringen MekHQ 7 3,224 03-03-2015, 12:19 PM
    Thread: Contract Generation Issue
Post: Contract Generation Issue

So I'm starting a new custom game in ATB.  I've got my unit together and ready to go but no contracts are up.  I'm sitting on Outreach, and have advanced two months but nothing is populating.  I've...
Zellbringen MekHQ 7 3,224 03-02-2015, 10:13 PM
    Thread: Custom Vehicle Sprite Requests
Post: Re: Custom Vehicle Sprite Requests

Nice, those look pretty good for a start :)  Thanks a bunch.
Zellbringen User Creations 4 2,515 03-02-2015, 10:10 PM
    Thread: Custom Vehicle Sprite Requests
Post: Custom Vehicle Sprite Requests

So I'm working on a custom game in MekHQ.  In this game I'm using some custom tanks and VTOLs.  As I'm a terrible artist, I was wondering if anyone would be interested in making a couple of Sprites ...
Zellbringen User Creations 4 2,515 02-17-2015, 03:11 PM