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Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: What is a six mech unit called?
Post: Re: What is a six mech unit called?

I believe I've seen a 6 mech unit referred to as a demi-company before, but I'm not sure where.
ArtieAnole General Discussion 11 6,133 01-06-2012, 08:26 PM
    Thread: Quirks
Post: Re: Quirks

I would just like a way to remove quirks in MekHQ, say you've given one by accident.  Also, for the weapons specific quirks to be able to be assigned.
ArtieAnole MekHQ 4 2,335 01-04-2012, 06:54 AM
    Thread: Unable to bring up a saved campaign in version 1.11
Post: Re: Unable to bring up a saved campaign in version...

Open up the save file and make sure the entire thing was saved.  I had a problem arise like this, I opened it up and saw that the save file had cut off about around the scenarios.  I had a prior sav...
ArtieAnole MekHQ 5 2,693 12-29-2011, 09:05 PM
    Thread: IndustrialMechs mysteriously destroyed
Post: Re: IndustrialMechs mysteriously destroyed

No, I'm not playing with any of those options.  I scoured the rulebooks looking for some explanation, like something specific to industrialmechs that the game just isn't reporting in the round repor...
ArtieAnole Problems? 3 2,231 12-29-2011, 05:19 AM
    Thread: Smoke before Fire
Post: Re: Smoke before Fire

That would be great since I had bought some smoke LRM rounds before switching over my mercenary campaign over to MM and haven't had a chance to use them.  I haven't tried the smoke artillery rounds ...
ArtieAnole General Discussion 37 16,973 12-27-2011, 05:03 AM
    Thread: IndustrialMechs mysteriously destroyed
Post: IndustrialMechs mysteriously destroyed

Does anybody else have problems with IndustrialMechs simply showing up in the next round as destroyed without any indication as to what happened to them?  I could understand it if it was an ammo expl...
ArtieAnole Problems? 3 2,231 12-24-2011, 07:53 AM
    Thread: Carbine ConstructionMech's
Post: Re: Carbine ConstructionMech's

Unit Name: Carbine ConstructionMech Variant: CON-1 (RL) Source: RS Operation Klondike Error: Unit should have 3 heat sinks
ArtieAnole Unit and Image Errors 2 2,507 12-20-2011, 01:01 AM
    Thread: Limbs/head blown off
Post: Limbs/head blown off

I'm not sure where to ask this, but has there been any thought on making megamek capable of keeping track of limbs/heads blown off as salvage?  According to the rules, if a limb is blown off, all the...
ArtieAnole MekHQ 1 1,580 12-14-2011, 07:24 AM
    Thread: Carbine ConstructionMech's
Post: Carbine ConstructionMech's

Unit Name: Carbine ConstructionMech Variant: CON-1 Source: RS Operation Klondike Error: Unit should have Industrial Cockpit Unit Name: Carbine ConstructionMech Variant: CON-1 (RL) Source: RS Operatio...
ArtieAnole Unit and Image Errors 2 2,507 12-14-2011, 06:43 AM
    Thread: Give the Ostsols and Ostrocs a hand(s)
Post: Give the Ostsols and Ostrocs a hand(s)

Unit Name: Ostroc Variant: OSR-2C Source: RS 3039u Error: Has no hand actuators Unit Name: Ostroc Variant: OSR-2L Source: RS 3039u Error: Has no hand actuators Unit Name: Ostroc Variant: OSR-2M Sour...
ArtieAnole Unit and Image Errors 0 1,385 12-14-2011, 06:04 AM
    Thread: Partisan Heavy Tank (C3)
Post: Re: Partisan Heavy Tank (C3)

For some reason this variant plays havoc with the standard 3039 Partisan in MekHQ.  I have a standard Partisan in my campaign and every time I tried to load it up it would switch the standard partisa...
ArtieAnole Unit and Image Errors 2 2,433 12-14-2011, 05:58 AM