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Thread: Dice / Gauss Bell
Post: RE: Dice / Gauss Bell
Babek Wrote: (09-21-2019, 02:49 AM)
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Hi Taharqa,
jeah, that is what I thought and is addressed in the article, that just re-rolling the dice twice is flawed because the standard random is based ... |
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Taharqa |
General Discussion
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4 |
3,012 |
09-21-2019, 05:41 PM |
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Thread: Dice / Gauss Bell
Post: RE: Dice / Gauss Bell
Hello Babek. No need to worry. A 2d6 is rolled with the proper bell-shaped gaussian curve. The flat uniform distribution is applied only to a 1d6. To get 2d6 in the program, we basically run the rando... |
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Taharqa |
General Discussion
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4 |
3,012 |
09-19-2019, 01:43 PM |
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Thread: Other source for MM besides Sourceforge?
Post: Re: Other source for MM besides Sourceforge?
Or just use ralgith's custom build which is linked in his sig line above. |
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Taharqa |
General Discussion
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6 |
3,221 |
08-20-2015, 10:50 AM |
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Thread: Aerospace units and map height/altitude limits
Post: Re: Aerospace units and map height/altitude limits
Akjosch link Wrote: (08-19-2015, 09:21 AM)
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checking what the rules have to say about actions like "fly at altitude 5 over a target, raise to altitude 6 before the end of the movement so as not to ... |
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Taharqa |
Problems?
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26 |
9,935 |
08-19-2015, 10:22 AM |
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Thread: Aerospace units and map height/altitude limits
Post: Re: Aerospace units and map height/altitude limits
What you are trying to do is totally against the rules as written and would create a host of problems that are difficult to resolve. Altitude does not equal elevation. You can use the maps as low-alti... |
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Taharqa |
Problems?
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26 |
9,935 |
08-16-2015, 01:16 PM |
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Thread: MekHQ 0.3.15 Interstella Map Tab
Post: Re: MekHQ 0.3.15 Interstella Map Tab
SirMegaV link Wrote: (08-10-2015, 12:57 PM)
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Ok. I'll make the error log again. I think I can make both error in the same log. The problem is my campaign file.. Uncompressed is about 60+ mb... Even... |
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Taharqa |
Problems?
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23 |
7,662 |
08-10-2015, 02:00 PM |
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Thread: MekHQ 0.3.15 Interstella Map Tab
Post: Re: MekHQ 0.3.15 Interstella Map Tab
I have taken a look at it. The issue is on a pre-existing jump path, presumably that you were following. For some reason one of the planets on that jump path is coming up as null and that is the reaso... |
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Taharqa |
Problems?
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23 |
7,662 |
08-10-2015, 12:03 PM |
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Thread: MekHQ 0.3.15 Interstella Map Tab
Post: Re: MekHQ 0.3.15 Interstella Map Tab
Is it an NPE problem? Can you tell me how I could edit the factions to make it occur? |
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Taharqa |
Problems?
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23 |
7,662 |
08-07-2015, 02:55 PM |
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Thread: MekHQ 0.3.15 Interstella Map Tab
Post: Re: MekHQ 0.3.15 Interstella Map Tab
Jayof9s link Wrote: (08-07-2015, 08:06 AM)
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As a blanket guess based on past experience, since I can't check while at work, there's probably a bad faction change in there somewhere affecting that t... |
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Taharqa |
Problems?
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23 |
7,662 |
08-07-2015, 11:02 AM |
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Thread: IntOps Beta payment.
Post: Re: IntOps Beta payment.
Its been awhile since I have done a merc campaign so I can't remember the details, but I did have a format. I think I suggested it to TPTB when they put out that beta. I think I had bumps of 0.1 for t... |
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Taharqa |
MekHQ
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5 |
2,413 |
08-04-2015, 10:26 PM |
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Thread: IntOps Beta payment.
Post: Re: IntOps Beta payment.
I use 2.5% and sale value and I have been fairly happy with it. However, I also use a much smaller payment multiplier, particularly for the skill level of the unit. In my opinion, the biggest differen... |
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Taharqa |
MekHQ
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5 |
2,413 |
08-04-2015, 11:22 AM |
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Thread: Can't load/save your campaign?
Post: Re: Can't load/save your campaign?
Just from glancing at it, I would guess that your problem is the stars & stripes camo name. the & perhaps should be escaped. Try removing the camoCategory and camoFileName from the |
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Taharqa |
MekHQ
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159 |
67,208 |
07-30-2015, 11:30 AM |
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Thread: Zenith and Nadir Jump Point
Post: Re: Zenith and Nadir Jump Point
If I understand the OP's question, its not so much why not more pirate points as it is why not jump anywhere on the "surface" of the sphere of the system of which the nadir and zenith are only two poi... |
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Taharqa |
General Discussion
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28 |
10,572 |
12-11-2014, 11:35 AM |
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Thread: New MekHQ Release 0.3.6
Post: Re: New MekHQ Release 0.3.6
Yes, it has more bug fixes and more features. It does lack the overview tab although that will be integrated in shortly. |
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Taharqa |
MekHQ
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11 |
4,176 |
12-06-2014, 09:41 AM |
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Thread: New MekHQ Release 0.3.6
Post: New MekHQ Release 0.3.6
Get the details at:
http://megamek.info/node/130 |
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Taharqa |
MekHQ
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11 |
4,176 |
12-02-2014, 08:35 PM |
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Thread: New MekHQ Release 0.3.5
Post: Re: New MekHQ Release 0.3.5
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Taharqa |
MekHQ
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11 |
5,111 |
05-06-2014, 04:29 PM |
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Thread: Battle Loss Compensation - calculated how?
Post: Re: Battle Loss Compensation - calculated how?
pheonixstorm link Wrote: (05-03-2014, 03:30 PM)
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Why is the checkbox there anyway?
As for new vs used and the quality... What affect does quality really have in terms of pricing as far as Mercs Re... |
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Taharqa |
MekHQ
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11 |
4,494 |
05-04-2014, 12:47 PM |
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Thread: Battle Loss Compensation - calculated how?
Post: Re: Battle Loss Compensation - calculated how?
pheonixstorm link Wrote: (05-03-2014, 11:50 AM)
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Which is unchecked and yet destroyed equipment (weapons/armor) is based on the sale value while a mech listed as a total loss is calculated at purch... |
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Taharqa |
MekHQ
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11 |
4,494 |
05-03-2014, 01:29 PM |
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Thread: Warship Crew Injuries
Post: Re: Warship Crew Injuries
Jayof9s link Wrote: (05-01-2014, 09:05 AM)
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I think this is a case where spacecraft aren't 100% implemented yet. I believe StratOps covers the correct rules for handling deaths (and possibly injuri... |
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Taharqa |
MekHQ
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5 |
2,518 |
05-02-2014, 11:03 AM |
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Thread: Memory usage
Post: Re: Memory usage
A bit of necromancy here, but I am getting caught up after my hiatus. The memory leak on MM games through MHQ is a longstanding issue and according to Torren is also a problem in MekWars which is wher... |
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Taharqa |
MekHQ
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10 |
4,052 |
04-29-2014, 10:53 AM |