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Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Removing Clan from Dead List
Post: Re: Removing Clan from Dead List

Bloodnames for starters. I tried changing the date in the clans xml but no dice. Hq still wont generate bloodnames after 3060. Planets I can do.
superdude 431 MekHQ 2 1,541 09-12-2015, 01:31 PM
    Thread: Removing Clan from Dead List
Post: Removing Clan from Dead List

How do I bring a dead Clan back to life for Alt Era stuff. Like Having the Jags still alive during the jihad.
superdude 431 MekHQ 2 1,541 09-10-2015, 12:31 AM
    Thread: IntOps Beta payment.
Post: Re: IntOps Beta payment.

Thanks for your input guys, I appreciate the quick response :)
superdude 431 MekHQ 5 2,405 08-04-2015, 01:16 PM
    Thread: IntOps Beta payment.
Post: IntOps Beta payment.

I like the Interstellar ops payment method. But 5% seems to high. And 0.1% seems a bit ruthless. Anybody got advice on that. Oh and im generating the contracts using the Beta rules too.
superdude 431 MekHQ 5 2,405 08-04-2015, 04:34 AM
    Thread: Latest release questions
Post: Re: Latest release questions

AtB likes to put allot of small fast units in the Opfor. Princess gets really slow moving them around.
superdude 431 MekHQ 54 16,977 12-05-2014, 11:05 PM
    Thread: HQ Still alive
Post: Re: HQ Still alive

Ok. Thank you. No rush RL is more important.
superdude 431 MekHQ 12 4,626 11-10-2014, 01:36 PM
    Thread: HQ Still alive
Post: HQ Still alive

Is MekHQ still alive. There hasn't been a new releases here in a long time. The current custom release is a bit borked for me and i cant find an older version that had less issues.
superdude 431 MekHQ 12 4,626 11-10-2014, 01:21 PM
    Thread: BA Problems with HQ 0.3.5
Post: Re: BA Problems with HQ 0.3.5

:o Sorry im running on fumes, Did not think of that LOL. http://sourceforge.net/p/mekhq/bugs/510/?limit=50#2d3a (http://sourceforge.net/p/mekhq/bugs/510/?limit=50#2d3a)
superdude 431 MekHQ 4 2,198 06-20-2014, 03:20 AM
    Thread: BA Problems with HQ 0.3.5
Post: Re: BA Problems with HQ 0.3.5

The Log file is to large to post ill try to post to the original Bug report
superdude 431 MekHQ 4 2,198 06-19-2014, 11:10 PM
    Thread: BA Problems with HQ 0.3.5
Post: BA Problems with HQ 0.3.5

Does anybody know of a work-around for BA preventing auto resolve. Ive tried manual resolve but that doesnt always work.
superdude 431 MekHQ 4 2,198 06-19-2014, 10:23 PM
    Thread: Repairs can't be done until "all other parts scrapped/salvaged" . . .
Post: Re: Repairs can't be done until "all other parts s...

Its been like that for a while. A quick fix is to save once your sure you salvaged everything. Close HQ, reopen and load and it should correct itself.
superdude 431 MekHQ 8 4,222 06-09-2014, 11:55 PM
    Thread: Command Console
Post: Command Console

Just curious are we ever gonna see a second pilot for the Command Console? Or is it already in there and im just missing something?
superdude 431 General Discussion 0 990 10-16-2013, 01:06 AM
    Thread: New MekHQ Development Release 0.3.2, now with maintenance
Post: Re: New MekHQ Development Release 0.3.2, now with ...

Am i doing something wrong? all my tanks are counted as cargo even when i got empty vehicle bays, both light and heavy :o
superdude 431 MekHQ 10 4,469 09-19-2013, 08:25 AM
    Thread: Getting old
Post: Getting old

Does anybody know how the Random age thing works. It seems clan warriors are always near that "over the hill" point When gernerating a force with  a Regular Skill Level.
superdude 431 MekHQ 6 2,652 09-18-2013, 04:03 AM
    Thread: New MekHQ Development Release 0.3.1
Post: Re: New MekHQ Development Release 0.3.1

Despite that. Excellent Job Guys. ;)
superdude 431 MekHQ 18 7,450 09-07-2013, 08:33 AM
    Thread: Regulus in Wrong spot
Post: Re: Regulus in Wrong spot

thats cool Ive already moved it. I thought you guys should know. :)
superdude 431 MekHQ 4 1,943 08-13-2013, 11:04 PM
    Thread: Regulus in Wrong spot
Post: Regulus in Wrong spot

Ive been editing the planets so they show up as different province's and marches instead of just a single faction. Regulus is situated at the Coreward (Northern) part of the Marik Commonwealth right n...
superdude 431 MekHQ 4 1,943 08-13-2013, 10:27 PM
    Thread: Individual Camo for Aero Units
Post: Re: Individual Camo for Aero Units

the only workaround i found was to do it in megamek then load the unit into HQ :P
superdude 431 MekHQ 3 1,733 05-15-2013, 03:58 PM
    Thread: Individual Camo for Aero Units
Post: Individual Camo for Aero Units

In HQ you can only set Individual Camo with the customization menu in the hanger. So is there a way to set it for units that cant be customized yet?
superdude 431 MekHQ 3 1,733 05-13-2013, 01:18 PM
    Thread: Universe Editing
Post: Re: Universe Editing

its all good guys. keep the thread going if anybody finds anything new. :D
superdude 431 MekHQ 12 5,976 05-10-2013, 12:05 AM