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New Campaign!

Just finished a campaign spanning over 36 (game) years, and 2.5 years of gaming.  Had a blast... and now time to start another one.

Looking for 2-3 addditional players with any level of experience with megamek for a medium role play, combat-heavy
campaign game. 

I would run most of the mekhq stuff myself.  The goal is to have the players involved in the command of a merc unit again.  The overall
commander is an NPC/player who doesn't himself play battletech -he's an old gamer friend of mine, who also happened to be my CO for a very short time during my service years.  So, he makes the final command decisions, but will listen to the input of you all.  Each player
would begin with approximately a company, though additional forces may be allocated on occasion.  Your initial forces will be allocated using merc handbook and xotl tables for generation. 

The year is 3023.  There will be a meta-plot that will be occurring but the overall shape of the universe will be canon as I interpret it.
This does mean, however, that things could change a bit throughout - butterfly effect.  Mostly, I can now host games.  I have a job working from home mostly now as an analyst, so I am available usually from about 9am until 7 pm (pst)  most week days, and some weekends.  If that fits your schedule... great.  It means we can play!

I will try and have guest players playing opfor on occasion, but anticipate that it will be mostly me. 

I use an insane amount (nearly all) of the optional rules (and unofficial ones).  Please be aware of this if you are interested. 

Custom mechs/vehicles will only be allowed for your commander - you will probably NOT start with a custom mech (though it is possible).  All other mechs and vees must be canon. This is mostly to limit the amount of files I have to continuously receive and transfer.  However, I will allow some limited infantry customizations.  I will allow meks from a few other sources (battletechnology and fluff stuff mostly) but that's it. 

Please note; I am not a kind GM.  You will get cruddy mechs sometimes. You will occasionally be outnumbered and out-gunned.  Sometimes... you have to retreat.  Recon is handy because with double-blind, you just don't know what you are facing often. 

With each player initially a company commander, there will be a possibility of a battalion commander rank - or it may be an npc.  The "regiment" as it is will probably be less than a full regiment. However, company commanders will be making recommendations to the overall CO that will shape strategy for future games - so players will need to pay attention.  It's the mad max era, so be aware that your mech may not always be up to snuff (there may even be extra negative quirks on mechs on occasion).  As the campaign progresses, one or more of you may become higher ranked in the unit.

Aero battles will mostly occur in the background.  However, they can impact the game - I promise to never kill your character in a space battle... they will always manage to get to a lifeboat in time.  However... no one else is safe.  Smile

As part of the interest, I would ask you to write up a brief description of the character - where they are from, what their background is.  This WILL determine part of your starting forces and your skill - don't make it  crazy, please.  We want a bit of realism to the character.

I will be using the mekhq optional procreation rules as a tester this time, so that players will see relatives beginning to fill out ranks in the years later in the campaign. 

Sometimes, time will pass quickly for contracts.  Heck, you may have a garrison contract on a backwater, and see no action.  In which case, there will simply be a post... (2 years pass) and then the action will begin again.  Initially, you will be a low-rated merc unit - in lots of debt!  With luck and skill, hopefully that will change! 

Your initial company commander will have a bit of Edge to keep them alive, but are by no means invincible.  It is in your best interest to
not get killed!  Replacement commanders from your ranks may not be up to snuff comparitively.

Capture rules will apply, however - we may capture your commander/personnel and ransoms will have to be issued. 

For those of you interested in more high-tech games... trust me - I wanna get this one all the way thru and past the Jihad.  It'll be
a nice progression!  Also, as no doubt I won't have played with some of you before, it'll be handy

Please PM me here if interested.  I will also be posting on the megamek forums... and am hoping that we can actually still use Ralgith's forum for our campaign though if not, we have other options. 

We will be using the most recent megamek attached to mekhq for games, though I will usually wait about a week before making the plunge when there is a new update, in case of killer bugs (sorry devs!  a guy's gotta be cautious)

Unit name:  Ryland's Roughnecks

Thanks for reading,


Messages In This Thread
New Campaign! - by Epic - 04-09-2015, 06:13 PM
Re: New Campaign! - by Epic - 04-10-2015, 09:26 PM
Re: New Campaign! - by Epic - 06-04-2016, 10:22 PM
Re: New Campaign! - by scJazz - 06-10-2016, 07:01 PM
Re: New Campaign! - by Epic - 06-13-2016, 01:29 PM
Re: New Campaign! - by Immelmann - 04-22-2015, 10:18 AM
Re: New Campaign! - by Vantrig - 04-22-2015, 04:05 PM
Re: New Campaign! - by Epic - 04-23-2015, 10:23 PM

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