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Princess unexplained lower To-Hit modifier
#5
So I had another crack and it would seem I'm a bit more rusty than I thought. It seems the To-Hit numbers are accurate and I have figured out where I went wrong. When you review the combat round and click on a underscored mech, it only shows your To-Hit working out regardless of which mech you clicked.

The other bit which had me scratching my head was the movement used as opposed to actual hexes moved.
That being said, even though the calculations in the background are behaving as intended, it was really frustrating getting hammered and not knowing how, lol.

Images attached should clarify the two issues I had.

Thank you for your insight and recommendations for the more recent dev build. As a general rule, I tend to stick with stables cos they're, well umh.....stable, lol. But I'm really liking the look and feel of the latest development, you guys have done incredible work with your software.

Cheers.


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RE: Princess unexplained lower To-Hit modifier - by DigivvhorE - 11-04-2020, 04:40 AM

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