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Usage for remote players
#1
So I've been having a lot of fun with MekHQ, thanks devs, muchos love!

Anyway I'm attempting to get my old group of table top btech friends into a campaign using this.  Is this possible?  I've been trying alsorts of combinations but struggling to make it work.

I can get MekHQ to do all the bits leading up the combat.  Its then i'd like to start up a server for the Combat part.  Ideally that would fire up a server with both sides of the opposition ( i don't mind generating any of this manually ), but then i can pass the ip/port to the player and tell him to play the battle.  He'd do the battle, and the server would log the results.  This doesn't seem possible. 

2nd option would be that the players would get their mission/combat details via forum post, they'd connect to dedicated server load in themselves (.mul) and then enter the enemy, they'd do the battle and the server would log the gamelog.htm, and the survivors and salvage.  This seems the closest to being doable, it just seems Dedicated servers don't want to generate useful logs for battles taking place on them.  I'm hoping i've missed some config to do this, but have yet to find it.

I'm guessing I'm trying to use MekHQ for what its not intended, but thought i'd enquire anyway?  If anyone has any answers, or has an alternate method.

Thanks for your time!
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Messages In This Thread
Usage for remote players - by sshagent - 09-17-2012, 04:22 PM
Re: Usage for remote players - by Jayof9s - 09-17-2012, 04:34 PM
Re: Usage for remote players - by sshagent - 09-17-2012, 04:38 PM
Re: Usage for remote players - by Epic - 09-17-2012, 09:57 PM
Re: Usage for remote players - by neilfw - 09-18-2012, 06:57 PM
Re: Usage for remote players - by sshagent - 09-19-2012, 10:47 AM
Re: Usage for remote players - by ralgith - 09-19-2012, 12:55 PM
Re: Usage for remote players - by sshagent - 09-20-2012, 12:09 PM
Re: Usage for remote players - by ralgith - 09-20-2012, 10:16 PM
Re: Usage for remote players - by sshagent - 09-21-2012, 05:19 AM

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