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Units With No Icons -- A Comprehensive List
#1
A useful reference for all those who create unit icons for MegaMek.

Mechs

IS
Aquagladius
Banzai
CattleMaster
Copper
Deep Lord
DemolitionMech
Dig King
Dig Lord
Grommet
Jabberwocky
Kiso
Lumberjack
Pathfinder
Peacekeeper PM6
Prowler
Pwwka
Rifleman III
ScavengerMech
Spatha
Spindrift
Swordsman
Waneta
Yurei


Clan
Arana
Reptar



Tanks

IS
Burke II
Chi-Ha ICV
Destrier
Gulltoppr
Jifty
Kalki
Narukami
Nike
Nishikigoi
Oppie
Paramour
Prometheus
Randolph
Sabaku Kaze
Sand Devil
Savior
Soarece
Stoat
Sturmblitz
Trajan
Wayland


VTOLs

IS
Bishop


Aerospace Fighters

IS
Aquila
Cutlass
Koroshiya
Lucifer III
Mengqin
Morgenstern
Picaroon
Poignard
Rondel
Sagittarii
Schrack
Shikra
Simurgh
Sternensturm
Suzaku
Umbra
Wildkatze
Yun


Clan
Persepolis
Wusun



Battle Armor

IS
Ailette
Gorilla
Groundhog
Smoothdavid
Tunnel Rat

Clan
Resgate


ProtoMechs

Basilisk (Quad)
Hippogriff
Procyon (Quad)



DropShips

IS
Arondight
Assault Triumph
Aurora
Cargoking/Cargomaster
Claymore
Claymore V3
Cockatrice
Colossus
Confederate
Conquistador
Czar
Danais
Dictator
Dragau II
Drost IIa/b
Duat
Gorgon
Hamilcar
Hannibal
Hercules
Interdictor
Jumbo
Kuan Ti
Lee
Leopard
Leopard-CV

Lion
Lung Wang
Lung Wang P2
Manatee
Merlin
Model-96 Elephant
Model-97 Octopus
Nagumo
Nekohono'o
Okinawa
Pentagon
Princess
Pueblo
Rose
Seleucus
Taihou
Tiamat
Titan
Trojan
Trutzburg
Union-X
Vampire
Vulture


Clan
Aesir/Vanir
Arcadia
Broadsword
Carrier
Isegrim
Mercer
Miraborg
Nagasawa
Noruff
Outpost
Outpost Defender
Overlord C
Polaris
Sassanid
Union C


JumpShips

IS
Chimeisho
Explorer
Liberty
Magellan
Quetzlcoatl
Tramp


Clan
Comitatus
Hunter
Odyssey



WarShips

IS
Aquilla
Athena
Bonaventure
Bug-Eye
Carson
Commonwealth
Concordat
Cruiser
Defender
Dreadnought
Faslane
League
M5 Drone (Caspar)
Mako
Naga
Narukami

Newgrange
New Syrtis
Nightwing
Pinto

Soyal
Sylvester
Tracker
Vigilant

Wagon Wheel
Winchester


Clan
Conqueror
Fredasa

Liberator
York


Forum Administrator Edit (Hammer)
There is an older post here about these units.
http://megamek.info/forums/index.php?topic=1586.0
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#2
Thanks for making this up.  Going to sticky it!
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#3
Excellent work, this will come in handy.  Big Grin

Although you can cross the Burke II off the list, I did that as part of my previous batch.  Tongue
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#4
(01-26-2015, 11:08 AM)Scintilla link Wrote: Although you can cross the Burke II off the list, I did that as part of my previous batch.  Tongue

Updated accordingly. And please, anyone reading this, post on this thread when any have been done and I will update the list.
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#5
(01-26-2015, 11:16 AM)Kojak link Wrote: [quote author=Scintilla link=topic=1951.msg12717#msg12717 date=1422284890]Although you can cross the Burke II off the list, I did that as part of my previous batch.  Tongue

Updated accordingly. And please, anyone reading this, post on this thread when any have been done and I will update the list.
[/quote]

With the list can I make a request, don't delete the unit from the list can you line it out like below.  I'd like to keep track of what unit we originally started with.

Thanks

i.e.
Burke II
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#6
No problem.
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#7
Added missing ProtoMechs.
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#8
Just to note: if you see anything missing from this list, please post it here so I can add it to the list.
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#9
The Rusalka already has a sprite, it turns out.
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#10
(02-07-2015, 04:27 AM)Scintilla link Wrote: The Rusalka already has a sprite, it turns out.

Good catch! I will correct the list.
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#11
Quote:Infantry:
  Skåret Assassins JàrnFòlk
  Bridge-builder Engineers Take the Time III-chi, Forty-eighth Division
  Combat Engineer Royal Engineers, 1st Lyran Royal Guards RCT
  Firefighter Twenty-fourth Hellfire Firefighting Battalion, 84th Avalon LI, 17th Avalon Hussars
  Heavy Jump Infantry Royal Gurkha Battalion
  Heavy Mountain Infantry Cavalier “Mountain Men” Infantry Guard, Magistracy Cavaliers
  Mountaineer 45th Cerulean Mountain Infantry, 2nd Davion Guards
  Recon Infantry Recon Battalion, 201st Pesht Assault Team, 3rd Proserpina Hussars
  Motorized Squad (Laser)
  Motorized Squad (LRM)
  Motorized Squad (MG)
  Motorized Squad (Rifle)
  Motorized Squad (SRM)

Is there a reason infantry can't use the stadard infantry icons? The Motorized squads should have already been doing so at the very least  Tongue
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#12
(01-23-2016, 05:01 PM)pheonixstorm link Wrote:
Quote:Infantry:
  Skåret Assassins JàrnFòlk
  Bridge-builder Engineers Take the Time III-chi, Forty-eighth Division
  Combat Engineer Royal Engineers, 1st Lyran Royal Guards RCT
  Firefighter Twenty-fourth Hellfire Firefighting Battalion, 84th Avalon LI, 17th Avalon Hussars
  Heavy Jump Infantry Royal Gurkha Battalion
  Heavy Mountain Infantry Cavalier “Mountain Men” Infantry Guard, Magistracy Cavaliers
  Mountaineer 45th Cerulean Mountain Infantry, 2nd Davion Guards
  Recon Infantry Recon Battalion, 201st Pesht Assault Team, 3rd Proserpina Hussars
  Motorized Squad (Laser)
  Motorized Squad (LRM)
  Motorized Squad (MG)
  Motorized Squad (Rifle)
  Motorized Squad (SRM)

Is there a reason infantry can't use the stadard infantry icons? The Motorized squads should have already been doing so at the very least  Tongue
Yes there is a reason Wink
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#13
I would make sure to actually manually check that list before doing the replacement. I've already found two errors: the Hippogriff ProtoMech and Clan Medium Battle Armor do in fact have icons. EDIT: The Slagmaiden has an icon now as well.

Also, I'd probably split the JumpShips out from the WarShips, since they get categorized differently in MM.
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#14
I actually checked the Hippogriff by hand (since there was only one Proto it stood out).  It was using the default/generic icon in my setup (this is a list of units that are using the generic icon for their unit type).  Although, I did see other Protos that used the same icon, and those didn't appear on the list...
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#15
Odd, I just checked my own files and the Hippogriff isn't there, even though I know I had it at one point. Anyway, here it is:

http://megamek.info/forums/index.php?top...0#msg12740
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#16
I've seen in the images folder hexes for a seven hex union or spherical dropship.  Is there code already written for multi-hex units?
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#17
(02-24-2016, 07:06 PM)BLOODWOLF link Wrote: I've seen in the images folder hexes for a seven hex union or spherical dropship.  Is there code already written for multi-hex units?

Somewhat, for dropships.
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#18
(02-24-2016, 07:10 PM)ralgith link Wrote: [quote author=BLOODWOLF link=topic=1951.msg15362#msg15362 date=1456355167]
I've seen in the images folder hexes for a seven hex union or spherical dropship.  Is there code already written for multi-hex units?

Somewhat, for dropships.
[/quote]

There is support for landed dropships, which take up 7 hexes (center hex and the 6 surrounding).
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#19
I want to do dropships, terrain, and vehicle(whatever DB hasnt or doesn't plan on creating) images for this as well but, skinning takes up all of the four hours I have each night after work.  What really needs done first?
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#20
(02-24-2016, 07:29 PM)BLOODWOLF link Wrote: I want to do dropships, terrain, and vehicle(whatever DB hasnt or doesn't plan on creating) images for this as well but, skinning takes up all of the four hours I have each night after work.  What really needs done first?
DB is willing to do Vee's and BA but he has no plans to those until all the mechs are done.  Based on his pace and whats left Mechs will still take a good chunk of this year.

The biggest area that has next to no love is Aerospace (ASF,DS,WS,JS).
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