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Units With No Icons -- A Comprehensive List
#21
Ew aerospace.  Haha
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#22
(02-24-2016, 08:18 PM)BLOODWOLF link Wrote: Ew aerospace.  Haha

That's pretty much the reaction I get when I give the answer Smile
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#23
There's also protos.
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#24
Ew protos...
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#25
Multi-hex structures?

Mag-Levs?

Standard Rail equipment?
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#26
How many canon multi-hex units are there??

Working Maglev and rails units will be nice. I want to ram a DS with my 10 car train  :o
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#27
(02-25-2016, 12:13 AM)pheonixstorm link Wrote: How many canon multi-hex units are there??

Working Maglev and rails units will be nice. I want to ram a DS with my 10 car train  :o

Exactly.
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#28
I remember seeing art in the image folder for maglev and railroads.
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#29
(02-25-2016, 01:45 AM)BLOODWOLF link Wrote: I remember seeing art in the image folder for maglev and railroads.

For tracks and the like. And I think one set of tracks has a static maglev on it. Those aren't unit images.
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#30
DropShips and WarShips in particular are in dire need of art. ASFs and Protos are pretty well taken care of -- all but one of the former (not counting variants, just base chassis) and all of the latter have art.
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#31
The seven-hex dropship image that is already in MekHQ, does that image work in MM?  Have never played a map with landed dropships but, am asking if those images would be a descent reference for future images after and if I ever finish the skins?  And for a leopard would a 2x6 hex image work or would that not translate correctly on the board when turning/changing face directions?
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#32
They do work in MM though I have never really tried using the aerodyne/leopard one. I setup a lot of different scenarios using spheroid dropships. Landing, evac, LZ... They can be really nasty when you land on top of your enemy (or crash on them) Tongue
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#33
The 7 hex layout of landed DS are just an abstraction, so every landed DS uses the same 7 hex footprint, doesnt matter if it is aerodyne or not.
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#34
We also the the Leopard image...I thought that was set to cover all the aerodynes so they could taxi and drive into things.
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#35
Ok so every landed dropship will be a seven hex unit, is getting the image to work with the unit file going to be more complicated than a mech.mtf?  I image I will have to name the images(1-7) of course.
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#36
Yeah, and from what I remember would require code changes to look up the units then the images.  Arlith would have to chime in here.

But we have quite a few people that play MM in space and have Space based units with actually art would be awesome.
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#37
Ill do it, just need to get a standard structure decided on for these skins, knock em all out, and will move on to ships.
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#38
Not sure how this works, but this is a top down image of the Wusun as drawn by Alex Iglesias.

[Image: wusun%20topdown_zps0v6m1fnw.jpg]
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#39
Correct Hellcat.gif (renamed the stock image to the correct Hellcat II and updated mechset)

[Image: iPWSkWG.gif]

[Image: mtpg9pV.png]

Also got a:
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space at megamek.client.ui.swing.util.ImprovedAveragingScaleFilter.<init>(ImprovedAveragingScaleFilter.java:38)

Because my space BG images are 18MB.



Attached Files
.zip   megameklog.zip (Size: 3.86 KB / Downloads: 0)
.zip   units.zip (Size: 36 KB / Downloads: 2)
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#40
Oh i think there definitely is but......space stations Big Grin
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