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Blog post about a contract generator

Just wanted to comment on this, but FMM has rules for single player negotiation so you don't need to program an AI negotiator (although that would be a cool feature). I'm generating a contract by hand and it seems like it would be pretty easy to do the whole negotiation bit as you just need to spend BP to "buy" or "sell" contract terms. Most of the automation would be calculating the amount of BP based on your rating, hiring hall location, plus the 10% penalty for single player negotiation then adding and subtracting BP based on whatever terms are negotiated.

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