05-12-2016, 04:11 AM
(I already know these forums are considered by many to be "dead")
I'm getting a group of REAL people together to play Battletech! This is FAR superior to either Bot. However, MegaMek and MekHQ have made me lazy when it comes to calculating repair times, transit times, ect.
So I want to use MHQ to do the "paperwork" or "bookkeeping" aspects of the game, while throwing dice and moving metal in the real world.
Of course there's a hitch (otherwise, why would I post?). When it comes to adding OpFor to scenario's. I get how to back-end the scenario, and adjust how damaged to units forces are. What I'm hazy on is getting the salvage into MHQ. If possible, I'd like to be able to choose what mechs ect. are being used before the mission, and then just adjust the damage as it happened (so that some are nothing more than scrap metal, some are clean headshots, you know) Or am I trying to do this backwards, and need to approach it the other way? I guess I can GM stuff in, but for salvage percentage reasons, I'd like to have it all set up.
I'm getting a group of REAL people together to play Battletech! This is FAR superior to either Bot. However, MegaMek and MekHQ have made me lazy when it comes to calculating repair times, transit times, ect.
So I want to use MHQ to do the "paperwork" or "bookkeeping" aspects of the game, while throwing dice and moving metal in the real world.
Of course there's a hitch (otherwise, why would I post?). When it comes to adding OpFor to scenario's. I get how to back-end the scenario, and adjust how damaged to units forces are. What I'm hazy on is getting the salvage into MHQ. If possible, I'd like to be able to choose what mechs ect. are being used before the mission, and then just adjust the damage as it happened (so that some are nothing more than scrap metal, some are clean headshots, you know) Or am I trying to do this backwards, and need to approach it the other way? I guess I can GM stuff in, but for salvage percentage reasons, I'd like to have it all set up.