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New releases MegaMek 0.41.19, MegaMekLab 0.1.55, MekHQ 0.3.29
#1
Hey everyone,

Scary times continue (AKA I got Volun-told to do a release).  As usual blame any errors on Ral since he’s not supervising me doing these things  >Big Grin

Megamek
We have a lots of bug fixes, some new SPA's (courtesy of PheonixStorm), some new maps and speaking of maps….

[Image: taDhSYWl.png]

[Image: erUxgOxl.png]

See here - Hi-Res Backgrounds for more information.

EDIT - here is the key post

I've merged this in, so it should be in the next dev release so people can test it out.

To get it to work, here's what I did. Take the Carver V - Airraid.board Carver V Example Map

add the following line to it:

background "CarverVAirstrip.jpg"

Then, extract the CarverVAirstrip.jpg to data/images/board_backgrounds (you will have to create the directory).

Then, start a new game with that board, and once the game has begun click on View>Change Tileset Theme and select the transparent theme.

Themes can also be set individually for hexes via the board editor.


MegaMekLab.
Nothing new.

MekHQ
Got a chunk of bugs addressed and some tweaks to the map.

Here's the links:
MegaMek 0.41.19
Code:
Issue #233: NPE Displaying Client Options when no skins present
Issue #21: SPAs and Unit Quirks not displaying after loading saved game
Issue #208: Incorrect color when reversing a mech with lateral shifts
Issue #224: Backup MP cost possibly incorrect when mech is prone
Issue #217: Zip Line Dialog sometimes displayed when it shouldn't be
Issue #182: For display, overlapping friendly ECM/ECCM could cancel out
Issue #232: Bloodwolf IS House Skins added
Issue #210: VTOLs incorrectly able to lateral shift, can shift and flank
Issue #220: TO vehicle crew rule counts # of targets incorrectly
PR #222 & # #229: New SPAs: Shaky Stick and Oblique Artilleryman
Issue #176: Real Blind Drop: unit customization messages reveal how many units a player has
Issue #234: Mechbuster & Protector CF's Not Using Their Images
Issue #230: Axel Heavy Tank IIC (XL) has incorrect name and stats
New Maps - Thanks Razorback (via Facebook)
New Sprites.
Issue #156: Graphical To-Hit Modifiers ('firing solutions') in Indirect Phase
Bug: MiniMap selected unit highlighting persists after turn ends
Issue #149: IS Small Laser firing at LOS Range
Issue #152: MGs, Flamers, AMS firing at LOS Range
Issue #151: Flamers can't Strafe
Issue #144: Feature: Hi-Res Backgrounds

MegaMekLab 0.1.55
Code:
Updated MegaMek.jar to 0.41.19

MekHQ 0.3.29
Code:
Adding a simple view option to the interstellar map (show/hide "empty" planets)
Code cleanup/refactor of the interstellar map panel
Issue #96: Null Pointer Exception from Special Mission (Prison Break)
Issue #91: Can't assign patients to doctors
PR #92: Cleanup of the infirmary panel
PR #94: Conception and Birth messages now have names hyperlinked.
Issue #88: Current location displayed as "null"
Fixed IO Reputation rating value for experience.
Fixed an NPE in hasChildren() when trying to hire new personnel
Issue #64: Coolant failures not reset between missions.
Issue #63: Unable to edit mission - error about duplicate mission name.
Issue #89: AtB - NPE Setting Planetary Conditions
Interstellar map panel QoL improvements: Zooming at the middle of the screen
PR #95 - AtB Uses Int Ops Reputation Factor when IO rating is used
Updated MegaMek.jar to 0.41.19
Updated MegaMekLab.jar to 0.1.55

Enjoy everyone.
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#2
http://bg.battletech.com/forums/index.php?topic=53060.0

Link to Catalyst Game Labs MegaMek Forum]Link to Catalyst Game Labs MegaMek Forum[/url]
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