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New releases MegaMek 0.41.18, MegaMekLab 0.1.54, MekHQ 0.3.28
#1
Hey everyone,

Scary times be here when the data guy does the release so if you find issues still blame Ral Smile

Few big things for Megamek,
the new skin editor (Bloodwolfs skins not included yet) is included, as well as hidden units (still needs testing), and Mass Individual Camo.

Nothing new for MegaMekLab.

MekHQ got a chunk of bugs addressed and the Planetary Event Editor has been added.

Here's the links:
MegaMek 0.41.18
Code:
PR #154: Replacing all internal mass and tonnage related variables with doubles WARNING: This means that old unit caches will cause errors. Delete them and let MegaMek rebuild!
PR #155: Adding the possibility to load parts of image (sprite sheets/texture atlases)
PR #122: Updating coordinates hashing code ("nice" random distribution of hex images)
Data: New Sprites
Data: Lots of Unit Fixes (Thanks Clavius1 and Sartis for the research)
Issue #158 Missing RATs From FM Warden Clans (Thanks to xStormforgex)
Issue #162: "The armor panel is null." warning during deployment phase
Issue #165: NPE in Compute.canCompleteNodePath
Issue #157: When /reset used from a saved game, you lose map size options
Issue #143: Super Heavy Endo Steel Weight Calculating wrong (in MML)
Issue #132: Make pilot death more obvious in head destruction.
Feature: Added a client settings option to toggle the use of board soft centering
Inconsistencies between Server.processMovement and SharedUtility for moving backwards over an elevation change (which could lead to getting a nag when a PSR isn't necessary)
Bug [#4578]: Quirks need a way to distinguish unit type
Fixed #173: Reorder of include lines in tilesets
Fixed #179: PSR for jumping into ultra heavy woods
Data: New Sprites, Unit Fixes, and Quirk additions
Issue #166 - RATs From Interstellar Expeditions.
Fixed #159: Added bw_atmospheric.tileset
Fixed #175 Foot platoons can move infinite hexes while in woods per turn
Fixed #127 Bug: Jungle move cost for infantry incorrect.
Fixed #74 Bog Down Rules - Both stuck/unstuck should use same PSR modifiers
Fixed #43 Conflicting rules on Rubble unit restrictions
Fixed #187: Mechnized infantry able to enter prohibited terrain
PR #141: SPA: Eagle's Eyes
Fixed #191: Replacement truck_wreck image
PR #99: Added a UI editor for skins
PR 124: Hidden Units rules from TW
Issue #185: Skins added by BLOODWOLF
Data: New Sprites and a couple of quirk fixes.
Issue #129: Artillery Scatter should be based on MoF for distance and not d6
Issue #190: Artillery cannons generate indirect fire artillery images and popup tooltip
Issue #101: Princess NPE in PathEnumerator.adjustPathForBidge
Feature: Foot Calvary SPA
Issue #101: Added on board check to Precognition.run()
Issue #211: Saving in the Arty Autohit phase breaks the save
Issue #207: Bot refuses to deploy because of NPE
Issue #197: Sort weapons by firing arc
Issue #194: Request: Mass Individual Camo
Issue #214: BA get danger warning when jumping into heavy woods with unofficial rule
SPA: Golden Goose #227
New Sprites

MegaMekLab 0.1.54
Code:
Updated MegaMek.jar to 0.41.18

MekHQ 0.3.28
Code:
Bug #43 / PR #62: Making admins gain their XP less often than once per week if requested, have that option work independently from AtB.
PR #60: UI Enhancement - Show children in person panel
Adding two CampaignEvent events: DayEndingEvent (cancellable), NewDayEvent
Bug #59: Ancestor Id not set at birth
Bug #57: Tech not properly removed when adding a unit to a force that already included a tech.
Bug #56: Adding a lance tech would not clear the units from the old techs
Bug #55: Assign Tech to lance should not include vessel crewman
Bug #1: Ship engineers now show up in refit tech list
PR #52: Updating tonnage/mass to use doubles to avoid rounding errors
Syntax errors in planetary data fixed
Bug [#925]: Issues with reload of MHQ and Settings
[AtB] When failure to deploy results in defeat, replace generated entities with stubs.
Issue #40: [ATB] 3.25 : Enemy reinforcements incorrectly set to deploy at the start of the game
Issue #68: IndexOutOfBoundsException when advancing day
Updated MegaMek.jar to 0.41.18
Updated MegaMekLab.jar to 0.1.54

Enjoy everyone.
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