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New releases MegaMek 0.41.22, MegaMekLab 0.1.58, MekHQ 0.3.32
#1
Hey everyone,

Time for new releases.  I might actually be figuring this out just in time for Ralgith to make an automated process.  For this set of releases MegaMek really got some attention with bug fixes and boy did the PBI’s, Grunts, aka Infantry get some major love.
So MegaMek this is the Infantry Release. Starting with:
• Infantry can fight in buildings.
• Support has been added for Infantry Specializations, infantry Demolition teams and the ability to do fortifications.
• Thanks to Bloodwolf the Infantry sprites have an all new look.

Scattered elements of the 160th BattleMech Division “The Sirius Division” dig in to hold out against elements of the 2nd Sword of Light
[Image: 009aKPxl.png]

Under the cover of darkness elements of the 15th Arcturan begin digging fortifications under the cover of a pair of Firestarters.
[Image: EH44heSl.png]

MegaMekLab. Don’t much here but we did kill a couple of small bugs with Tripods.

Unfortunately MekHQ didn’t get much work on it.  Our intrepid guys have been kidnapped by real lift. But based on community feedback we actually added some AtB documents including the Rules Spreadsheet.

Here's the links:
MegaMek 0.41.22

Code:
+ Issue #295: Roads not preventing swamp/rubble PSRs
+ Bug: Clicking Walk from Jump, would still plot jumping movement
+ Issue #258: Added Next/Prev Weapon Mode keybinds
+ Issue #189: AMS mounted on ASFs do not fire on the ground map
+ Issue #133: ASF strikes can have multiple targets if target is a building
+ Issue #297: Direct blow can make Tandem Charge SRMs fail
+ Issue #138: Jumping into Water and Falling deals incorrect damage
+ Issue #70: Terrain Factor Damage for Engine Explosions and Ammo Explosions
+ Issue #300: Ground to Air fire Causing Accidental Fire Check
+ Issue #303: Reporting issues with misses on units in buildings
+ Bug: Fixed IndexOutOfBoundsException in ChatLounge.customizeMechs
+ Data New Sprites and some unit fixes. (Thanks SirMegaV)
+ Feature: Adding Default Key binds.txt for MegaMek Use.
+ Issue #308: Incorrect heat when strafing with dropship bay weapons
+ Feature: Non-Infantry Weapon Damage Against Infantry changes now reported
+ Bug [#4186]: Combat within building damage for infantry now correct
+ Adjusted building floor names during deployment; starts with ground floor
+ Issue #310: Tripod cockpit weight calculations
+ Issue #25: Added support for infantry specializations
+ Issue #238: Various issues with hidden units
+ Issue #305: Strange matches when a theme doesn't exist in the tileset
+ Adjusted starting fires modifiers for buildings to match TO pg44
+ Issue #145: Infantry unimpacted by fire in buildings if above HL1
+ Issue #313: Altitude bombing: Cannot bomb more than one hex
+ Issue #314: Dive bomb resolution shows blank after first attack during game
+ Issue #160: Mechs switching hot-loading LRMs on/off during battle
+ Issue #315: Movement processing doesn't initialize current location, which
    could lead to skid checks not being made for turns on starting hex, or could
    lead to NPEs backing up over bridges
+Data: New Sprites (Infantry Project) and some new units.
    (Big Thanks to Bloodwolf for the often frustrating process.)
+ Feature: Colored pixels in Unit images are now ignored when applying camo
+ Issue #315: Nag for Lava PSR shown when moving on bridge over lava
+ Issue #306: Thread-safety issues in Princess.Precognition
+ Issue #223: ECM hex display not always updating, especially in deployment
+ Issue #180: Unit labels can now have a color border that correspondes to owner
+ Issue #180: Units now have a set draw order based on unit type.  Draw order:
    Infantry, BA, Tank, Mech, VTOL, Aero
+ Board background image can now be scaled instead of tiled
+ Made 'BW - Default.xml' the default skin
+ Data: Adding Colonel Sanders Light Camos and reorganized Standard Camo folder.
+ New Sprites

MegaMekLab 0.1.58
Code:
+ Fixed some issues with Tripods (AES, and cockpits)
+ Updated MegaMek.jar to 0.41.22

MekHQ 0.3.32
Code:
+ Issue #131: Personnel Market update blank
+ Adding Some of the missing AtB Docs
+ Updated MegaMek.jar to 0.41.22
+ Updated MegaMekLab.jar to 0.1.57

Enjoy everyone.

For anyone that missed it we with the next couple of releases the units are going to be getting a really improvement in look.

See here New Look for the Units

also we have set up a Slack channel (kinda of like a MegaMek Chat room)

Come check out the Slack
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