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STABLE Releases MegaMek, MegaMekLab, MekHQ: v0.42.2 (Stable) May 1st /2017
#1
Information 
Hi Everyone,
Its new Stable release.  Basically nothing but bug fixes nothing new or exciting.  If its shiny you want head over to the Development Release thread.

Outside of releases there has been one big change. For years, we’ve had megamek.info as our site, but it was in the hands of a retired developer and we had limited controls on it.

We’ve completed the move to megamek.org and moved our forums to their as well. The forums are ugly but we are working on some skins for it.  We are working on getting the megamek.info site taken down and traffic to be moved to the new site. But its going to take some time to do that. Please update your bookmarks accordingly.

Also a reminder to drop into the Slack channel to meet other players and harass the devs that drop in and out.
 
Megamek.
Bug killing

MegaMekLab.
Did I mention the bug killing.

MekHQ.
Yep, you guessed it…bug killing.
 
Here's the links:
Megamek.
MegaMek v0.42.2 (Stable)
+ Issue #466: Themed hexes can revert to no theme on explosions
+ Bug: Fuel tank magnitude terrain type not removed from collapsed buildings
+ Issue #473: Vehicle threshold report erroneously added for VTOLs
+ Issue #430: Smoke artillery only affecting center hex
+ Issue #458: Map selection changes when loading generated map settings
+ Issue #471: TacOps zip-lining didn't factor in elevation
+ Issue #454: Physical attacks and friendly units
+ Bug: Potential NPE in TroopSpace.unload
+ Issue #513: Infantry killed by Inferno ammo not giving kill credit
+ Issue #70: Engine explosions not igniting center hex
+ Issue #348: Selecting lance move options does not disable individual init
+ Issue #225: Bad String in Round Report for Thunder LRMs
+ Deploying doomed units now nags the user (ie, infantry in a vacuum)
+ Issue #408: Offboard units not checked for planetary conditions (ie, vacuum)
+ Issue #394: No location exposure check on deployment
+ Data: Turret Rats pt1 Thanks Bloodwolf. New Maps.
 
MegaMekLab.
MegaMekLab v0.42.2 (Stable)
+ Fix #61: No coolant pod weight until assigned crit
+ Issue #50: Super heavies shouldn't be allowed to use certain equipment.
+ Updated MegaMek.jar to 0.42.2
 
MekHQ:
MekHQ v0.42.2 (Stable)
+ Fix #334: Problems purchasing bombs.
+ Fix #364: MekHq Calculates Naval Vee Piloting skill using Ground Vee piloting skill.
+ Fix #317: Unable to load campaign file after BattleArmor refit
+ Fix #298: Medical Details Window Size
+ Updated MegaMek.jar and MegaMekLab.jar to 0.42.2

Enjoy everyone.
Reply
#2
Hmm, I think the link to stable MegaMek 0.42.2 release has an incorrect tag.

I had to use this link to get to it: https://github.com/MegaMek/megamek/releases/tag/v42.2
Reply
#3
Fixed, Thanks
Reply


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