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Development Snapshot - MegaMek, MegaMekLab, MekHQ: v0.43.6 - December 22/2017
#1
Hi Everyone,

It's new Development release time.

A very quick new release. This release should be used instead of 0.43.5, as the MekHQ version of that release has a game breaking bug in the scenario resolutions.  That should be fixed for this release.


Megamek.
Mostly a few fixes, and one new feature for Space Combat – Bearing only Launch.

MegaMekLab.
Mostly fixes here as we consider MegaMekLab getting to close to Release Candidate for the next Stable.

MekHQ.
One major bug fix in the Scenario Resolution that was a game breaker in 0.43.5.  Also keeping the references of how to fix Name Issues just in case.

Name issues with Units

Also a reminder to drop into the Slack channel to meet other players and harass the devs that drop in and out.

The change log below lists all the changes.
CHANGE LOGS AND DOWNLOAD LINKS

Megamek.
MegaMek v0.43.6 (Development)
Code:
+ Bug: Weight issues with BA LRM5 and Ammo.
+ Account for Clan CASE in unit cost calculations.
+ Fixes for Princess aircraft refusing to engage ground targets, being stuck on the edge of the map
+ Enable Princess to properly consider standing still and firing for infantry units that have "move OR fire" rules (field guns, etc)
+ Issue #351: Dropping units cannot attack ground targets
+ Feature: Capital missile bearings only launch
+ Issue #362: Tooltips are a lot less sticky
+ Issue #819: Leap check for LAM passing over terrain.
+ Issue #818: Fighter stuck on atmospheric map with no movement options
+ Data: New Sprites
 
MegaMekLab.
MegaMekLab v0.43.6 (Development)
Code:
+ Issue #119: Mech printing issue on 0.43.5
+ Issue #120: Removing weapons or equipment does not return tonnage
+ Issue #82: Infantry PDF Print/Print Name not Changing
+ Issue #86: Aerospace Asset Armor Threshold
+ Issue #108: File | Export to Clipboard (missing elements)
+ Issue #118: Clan CASE Costs and BV Calculation
+ Issue #121: Adding VSTOL equipment to a conventional fighter does not add mass.
+ Issue #105: Auto Allocate Armor on Mechs places the last armor point on the Right Leg instead of the CT
+ Issue #122: Super-cooled myomer not removed when unselected.
+ Moved record sheet printing to a background task, returning control to the ui immediately.
 
 
MekHQ:
MekHQ v0.43.6 (Development)
Code:
+ Bug: ClassCastException when loading campaign from earlier versions with large craft with missing ammo bin.
+ Bug: NPE when restoring units with some equipment that has had name changes.
+ Issue #557: Dragoons rating needed support hours no longer grow daily
+ Issue #559, 560: Scenario resolution interface fixes
+ Retain Princess verbosity setting when configuring bot in AtB scenarios.

Enjoy everyone.

Link to Official CGL Forum release post.
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