Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Beta Testing - MegaMek, MegaMekLab, & MekHQ 0.43.7-betaJan3
#1
###Note: each program is stand alone and not to be used as a patch for an older release (I have to state for new players)
###Any bugs found report them on https://github.com/megamek they will be forgotten on this post

0.43.7-betaJan3 Folder: https://drive.google.com/open?id=12QiDcT...AQK3PVtm8O

MegaMek v0.43.7-betaJan2
Code:
+ Issue #823: Charging Damage against Buildings looks wrong (Mech skidding into building)
+ Issue #637: Infantry in swamp/mud terrain should not have a psr check (Bog Down)
+ Data: Fixing Validation Errors
+ Issue #520: MM allows boats to be deployed under bridges, where they become entrapped.
+ Issue #554: Possible Unexpected Princess Indirect Fire Causes Crash
+ Issue #556: Ammo Explosion not treated as Area Effect vs Battle Armor
+ Issue #831: Fixed a few situations where hostile players were able to incorrectly detect hidden units
+ Issue #834: (PlayerColors) java.lang.ArrayIndexOutOfBoundsException
+ Issue #835: MRM-30 ammo does not explode when hit
+ Issue #696: Arrow IV infernos calculate cover incorrectly?
+ Issue #737: Oblique Attacker can't indirect fire without a spotter
+ Changed ghost target ECM modifier from +2 to +3 per errata.
+ Issue #761: Protomechs and ghost targets
+ Issue #815: Space movement for aero units being resolved incorrectly
+ Issue #837: Mauser IIc and other clan infantry weapons missing in customization
+ Issue #838: NPE Princess.calculatePhysicalTurn
+ Issue #463: Megamek sometimes fails to show the * symbol to warn that movement will require a PSR

MegaMekLab v0.43.7-betaJan3
Code:
+ Issue #123: Small Craft free heatsinks
+ Issue #124: Conventional fighters with fusion engines
+ Issue #126: LAM split crit weapons erroneous warning
+ Issue #127: Combat Vehicle Internal Structure Calculation
+ Added "Show Unavailable" checkbox to equipment tab that will show equipment that is filtered out so user
  can check intro dates and tech levels. 
+ Issue #129: Fusion Powered vehicle has no shielding
+ PR #130: Embedded fonts for mech record sheet printing.

MekHQ v0.43.7-betaJan3 
Code:
+ Issue #567: BA standard armor cannot be repaired
+ Issue #576: CCE on loading campaign with DS with missing thruster(s)
+ Feature: Advanced time by one month.
+ Issue #583: Ammunition Reload Issues
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  New Development Snapshot 0.47.2 for Megamek, MegaMekLab, and MekHQ Hammer 0 187 11-15-2019, 07:12 PM
Last Post: Hammer
  New Development Snapshot 0.47.1 for Megamek, MegaMekLab, and MekHQ Hammer 2 203 11-11-2019, 12:24 PM
Last Post: Hammer
  New Development Snapshot 0.47.0 for Megamek, MegaMekLab, and MekHQ Hammer 0 302 08-21-2019, 11:59 AM
Last Post: Hammer
  STABLE Releases MegaMek, MegaMekLab, MekHQ: v0.46.0 (Stable) August 20 /2019 Hammer 0 191 08-20-2019, 04:19 PM
Last Post: Hammer
  New Development Snapshot 0.45.4 for Megamek, MegaMekLab, and MekHQ Hammer 0 385 03-24-2019, 05:07 PM
Last Post: Hammer
  New Development Snapshot 0.45.3 for Megamek, MegaMekLab, and MekHQ Hammer 0 449 02-12-2019, 05:44 PM
Last Post: Hammer
  New Development Snapshot 0.45.2 for Megamek, MegaMekLab, and MekHQ Hammer 2 544 11-21-2018, 04:43 PM
Last Post: Hammer
  New Development Snapshot 0.45.1 for Megamek, MegaMekLab, and MekHQ Hammer 0 254 09-03-2018, 09:08 PM
Last Post: Hammer
  New Development Snapshot 0.45.0 for Megamek, MegaMekLab, and MekHQ Hammer 1 582 08-14-2018, 04:52 AM
Last Post: Grim Lin
  STABLE Releases MegaMek, MegaMekLab, MekHQ: v0.44.0 (Stable) June 24 /2018 Hammer 1 701 07-18-2018, 10:35 AM
Last Post: RexfelisLXIX

Forum Jump:


Users browsing this thread: 1 Guest(s)