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Beta Testing - MegaMek, MegaMekLab, & MekHQ 0.43.7-betaJan3
#1
###Note: each program is stand alone and not to be used as a patch for an older release (I have to state for new players)
###Any bugs found report them on https://github.com/megamek they will be forgotten on this post

0.43.7-betaJan3 Folder: https://drive.google.com/open?id=12QiDcT...AQK3PVtm8O

MegaMek v0.43.7-betaJan2
Code:
+ Issue #823: Charging Damage against Buildings looks wrong (Mech skidding into building)
+ Issue #637: Infantry in swamp/mud terrain should not have a psr check (Bog Down)
+ Data: Fixing Validation Errors
+ Issue #520: MM allows boats to be deployed under bridges, where they become entrapped.
+ Issue #554: Possible Unexpected Princess Indirect Fire Causes Crash
+ Issue #556: Ammo Explosion not treated as Area Effect vs Battle Armor
+ Issue #831: Fixed a few situations where hostile players were able to incorrectly detect hidden units
+ Issue #834: (PlayerColors) java.lang.ArrayIndexOutOfBoundsException
+ Issue #835: MRM-30 ammo does not explode when hit
+ Issue #696: Arrow IV infernos calculate cover incorrectly?
+ Issue #737: Oblique Attacker can't indirect fire without a spotter
+ Changed ghost target ECM modifier from +2 to +3 per errata.
+ Issue #761: Protomechs and ghost targets
+ Issue #815: Space movement for aero units being resolved incorrectly
+ Issue #837: Mauser IIc and other clan infantry weapons missing in customization
+ Issue #838: NPE Princess.calculatePhysicalTurn
+ Issue #463: Megamek sometimes fails to show the * symbol to warn that movement will require a PSR

MegaMekLab v0.43.7-betaJan3
Code:
+ Issue #123: Small Craft free heatsinks
+ Issue #124: Conventional fighters with fusion engines
+ Issue #126: LAM split crit weapons erroneous warning
+ Issue #127: Combat Vehicle Internal Structure Calculation
+ Added "Show Unavailable" checkbox to equipment tab that will show equipment that is filtered out so user
  can check intro dates and tech levels. 
+ Issue #129: Fusion Powered vehicle has no shielding
+ PR #130: Embedded fonts for mech record sheet printing.

MekHQ v0.43.7-betaJan3 
Code:
+ Issue #567: BA standard armor cannot be repaired
+ Issue #576: CCE on loading campaign with DS with missing thruster(s)
+ Feature: Advanced time by one month.
+ Issue #583: Ammunition Reload Issues
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