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New Development Snapshot 0.43.8 (0.44 RC2) for Megamek, MegaMekLab, and MekHQ
#1
As a reminder when moving between versions:
1)   Make backups of your campaigns and customs.
2)   Always treat each release as a stand alone release and only copy your data forward from older versions.
3)   Mac users will need to perform these steps https://github.com/MegaMek/megamek/wiki/OSX-Permissions to get megamek to run.

Also a reminder to drop into the Slack channel to meet other players and harass the devs that drop in and out.

The change log below lists all the changes.
CHANGE LOGS AND DOWNLOAD LINKS

MegaMek
https://github.com/MegaMek/megamek/releases/tag/v0.43.8
Code:
+ PR#877: Add the missing new skin files.
+ PR#881: Fixed transparency around buttons in the new skins.
+ Issue #620: Unused bombs are not recovered for VTOLs after battle
+ VTOL cruise MP reduced by 1 per bomb carried per errata.
+ Reports about units being on fire and escaping unscathed are better formatted.
+ Issue 875: Over Verbose Princess.

MegaMekLab
https://github.com/MegaMek/megameklab/re...ag/v0.43.8
Code:
+ Issue #137: BA Printing doesn't print Ammo
+ Issue #138: Changing tech base or tech level resets armor points per ton to 16
+ Issue #139: Right-clicking unallocated armor slot to allocate it uses too many slots in the chosen location.
+ Issue #140: Refresh Issue For Dropships
+ Issue #141: Assign Critical Display Bug

MekHQ
https://github.com/MegaMek/mekhq/releases/tag/v0.43.8
Code:
+ Issue #626: News events with year but no specific date should now fire with better distribution
+ Issue #616: Text rendering issue in Campaign Options screen
+ Data: Fix for multiple issues relating to incorrect capitalization and date omissions in planets.xml
+ VTOL and LAM bomb selections should now be saved when campaign is saved
+ Issue #620: Unused bombs are not recovered for VTOLs after battle (should recover properly for LAMs, as well)
+ Bug: large craft refits calculating ammo loading times incorrectly.
+ Issue #617: Extinct units available for purchase when they shouldn't be.
+ Issue #625: Repair Bay status window not cleared after last unit is repaired.
+ Honor user's press of the cancel button in the briefing screen "load saved game" dialog
+ Dropships and other units with transport bays that have internal components (cubicles, doors) should no longer incorrectly show some of those components as damaged.
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