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New Development Snapshot 0.43.9 (0.44 RC3) for Megamek, MegaMekLab, and MekHQ
#1
Hi Everyone,
We continue toward a new Stable with another Release Candidate.

Megamek.
Bug fixes getting ready for new stable.

MegaMekLab.
Bug fixes getting ready for new stable.

MekHQ.
Bug fixes getting ready for new stable.

Also a reminder to drop into the Slack channel to meet other players and harass the devs that drop in and out.

The change log below lists all the changes in this release from the previous release.

CHANGE LOGS AND DOWNLOAD LINKS
Megamek.
MegaMek v0.43.9-RC3
Code:
Issue #902: Fixed multiple issues relating to configuring ammo in weapon bays
PR #916: Make MUL files work for tracking ammo on GunEmplacements
PR #928: Corrections to scenarios, new keyword for handling random maps
Fixes Issue #927: Scenario random maps don't work with the new board directory structure
PR #924: Fix for #215: Entity Sprites displacement in Deployment
Fixes Issue #215: Entity Sprites displacement in Deployment
PR #921: Fixes boardview tooltip NPEs
PR #919: Pavement hexes not turned to mud in rainy conditions
Fixes Issue #546: Can get bogged down on pavement
PR #915: Board Background / BoardEditor fixes
PR #839: Add check to ignore SI damage for squadron status display
PR #917: Implemented break in PD heat checks instead of continue
PR #909: Add MiscType entry for Clan Endo-Composite structure
Fixes Issue MegaMek/megameklab#143: Endo-Composite not showing up as an option
PR #923: Bogdown after DFA
Fixes Issue #420: Jumping Mech is Not Bogged Down in Swamp Automatically After Sucessful DFA
Remove duplicate Glancing Blow and Direct Blow report messages
PR #930: Fix the image cache
PR #931: Observer Initiative & TacGen ICB Reset
Fixes Issue #339: Init streak compensation
Fixes Issue #345: Using Tactical Genius should not reset Initiative Streak Compensation
Fixes Issue #804: Initiative Streak Compensation Counts Observers
Fixes round reports showing initiative for observers
Fixes round reports showing BV information for players who never had any (original observers)
PR #932: Add Handle override to CapitalMissileBayHandler
Fixes Glancing/Direct Blow with capital missiles
Fixes handling of AMS vs. capital missiles
PR #933: Fully amphibious water travel fix
Fixes Issue #913: [.43.8 RC2] Bridge has a basement for some reason
 
MegaMekLab.
MegaMekLab v0.43.9-RC3
Code:
Update MegaMek.jar to v0.43.9-RC3
MekHQ:
MekHQ v0.43.9-RC3
Code:
Issue #647: Exception Causing UI Issues while Unit is Being Refit
Issue #655: Mechs (and probably other units) whose crews ejected will be able to deploy on subsequent missions
Updated faction-change info for FWL using Handbook Marik
Updated faction-change info for FC using Handbook Steiner
Refactor OrgTree classes to be TOE classes (For clarity of purpose)
PR #667: Deployed Twice
Fixes #666 Cloning units into scenarios by the simple expedient of clearing deployment of everything within the selected forces to be deployed.
Updated MegaMek.jar to v0.43.9-RC3
Updated MegaMekLab.jar to v0.43.9-RC3
Enjoy everyone.

Link to official CGL Forum Post
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