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STABLE Releases MegaMek, MegaMekLab, MekHQ: v0.46.0 (Stable) August 20 /2019
#1
Hi Everyone,
Welcome to a new Stable Release! This stable represent over a year work by the dev team, our contributors, and 1000's of hours of play from players finding and reporting things in all the programs to make them better.

We have lots planned for the next Dev cycle, with Princess going to war college, the ability to build and use Support Vehicles in accordance with the rules, a fully semi-canon generated universe, and of course continued work on stability.

See the attached file for summary of everything that's been fixed/added since the last stable.

**FOR MAC USERS**
There isn't a Mac release and you'll have to use the Unix release. We are continuing to have issues with Gradle packaging scripts and various security settings in MacOS. We have no ETA for a fix, as lot of depends on factors outside our control.

Megamek.
We’ve fixed or implemented 120 things since the last stable.  Some of the highlights include:
  • Force Generator
  • TRO Style Summary
  • Ability to Use Trailers
  • Space Combat Improvements (Sensors, Aero Sanity 2.0)
  • Princess has gone to school to advanced combat school.
       -Aerospace in Space and on ground maps
       -Learned about artillery and TAG
       -Can unjam weapons
       -Improved use of Infantry
  • Added the Saxarba Tileset (must have a look at it)
  • Deadborder’s staggering amount of vehicle sprites
  • Numerous bug and stability fixes
 
MegaMekLab.
The march to make MegaMekLab the ultimate unit builder continues, with 88 fixes and new features including:
  • Advanced Aerospace Construction
  • Protomech construction
  • TRO and Fluff style tab
  • Upgrades to Record Sheet Printing including the ability to print Advanced Aerospace
  • Improved Print Dialogs and options
  • Numerous bug and stability fixes
  
MekHQ.
This dev cycle MekHQ has had lots of fixes to make it more stable and more usable.  With 138 fixes and new features including:
  • Personnel Awards(Medals)
  • Pay for repairs
  • Advanced Aerospace Damage and Repair
  • Daily History Log
  • Improvements to currency/finance system in MekHQ
  • Mass Mothball/reactivate
  • Numerous bug and stability fixes
Also a reminder to drop into the Slack channel to meet other players and harass the devs that drop in and out.  
 
As a reminder when moving between versions:
1)   Make backups of your campaigns and customs.
2)   Always treat each release as a stand alone release and only copy your data forward from older versions.
3)   This thread is for discussing the release. Bugs should be reported by opening an issue on the appropriate tracker on GitHub. Anything reported here is likely to be buried in the discussion and forgotten by the time we get a chance to work on it.

This will be VERY important if you are moving from the old Stable to this Stable. There is a good chance you’ll have issues in MekHQ with unit name changes.  If you get errors loading your campaign as result of unit name errors please see this post.
Name Issues with units
 
The change log below lists all the changes in this release from the previous stable.
 
CHANGE LOGS AND DOWNLOAD LINKS
 
Megamek.
Download Here
Code:
Data New Sprites.
MekHQ Issue #1256 - Several XTRO mechs labeled 'Unofficial'
Issue #1439 - mechset.txt typo
 
MegaMekLab.
Download Here
Code:
No Changes since last Release Candidate
 
MekHQ:
Download Here
Code:
Issue 1249: Tech Names Missing in Event Log
Enjoy everyone.
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