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New Development Snapshot 0.47.7 for Megamek, MegaMekLab, and MekHQ
#1
Hi Everyone,
Coming up on a couple of months since our last Development release. It's been an interesting few months, we've seen a massive jump in the number of new players. Megamek as become an option to the official 2020 WWE Event.  We've also been able to tease a few of the new ilClan units as well. Watch for more teases in the coming months as we are allowed to post them.

**FOR MAC USERS**
There isn't a Mac release and you'll have to use the Unix release. We are having issues with the Gradle packaging scripts and various security settings in MacOS.  We are working on the issue and have no ETA for a fix.

Megamek
Lots of Bug fixes in this release, we starting to think ahead to the next Stable release hopefully later this summer. We do have some new things, the SirMegaV Buildings for map makers, some small UI improvements (check of the board preview), hundreds of new vehicle sprites, and we sent Princess to an Orienteering class (so improved pathfinding).

MegaMekLab
Lots of bug fixes but a few key new features. Printing Protomechs is complete meaning we can now build AND print all the core units. We've added the ability to Export Records directly to PDF which works more efficiently than "Print to PDF". Also lots of new printing options to check in the configuration tab. An important one - variable sized equipment  this is now configured in the equipment tab allowing greater precision.

MekHQ.
Again bug fixes, but a few new key things. Command Center follow the link to read about it. A couple of custom tech SPAs. We've added more mnemonics. The groundwork for more personel options as well. In time we'll have The Sims meetings MekHQ.

Also a reminder to drop into the Slack channel to meet other players and harass the devs that drop in and out. If Slack isn't your thing check out these Discords with Megamek channels - Everything BattleTech and Classic BattleTech

As a reminder when moving between versions:
1)   Make backups of your campaigns and customs.
2)   Always treat each release as a stand alone release and only copy your data forward from older versions.

There is a good chance you’ll have issues in MekHQ with unit name changes.  If you get errors loading your campaign as result of unit name errors please see this post.

Name Issues with units
The change log below lists all the changes in this release from the previous stable.

CHANGE LOGS AND DOWNLOAD LINKS
Megamek.
Download Here
Code:
+ PR #1912: Fixing spelling issues in Campaign Options
+ Issue #1850: Plasma Rifle Dealing too much damage to conventional fighters
+ Issue #1916: Primitive and Primitive Prototype Weapons should have fixed intro dates.
+ Issue #1915: Battle Armor taking Damage multiples from artillery attacks
+ Issue #1928: Quirk spelling error
+ Issue #1931: Quirk Updates (errata fixes)
+ Issue #1880: Adding the Terrain Camo Pack (Thanks Teerayne) under Standard Camos
+ Issue #1930: Fix Sandblaster SPA to not require Weapon Specialist
+ Issue #1936: Map Editor - Can't lower terrain with up/down button on Linux Distributions
+ Issue #1934: ProtoMech Torso Critical Hit Issues
+ PR #1878: SirMegaV Buildings
+ Issue #1942: Princess no longer locks up processing ejected pilots on space maps when using basic spaceflight rules
+ PR #1952: Princess no longer locks up deploying units to "center" or "any" on larger rectangular boards
+ Issue #1959: Main Gun Bug - ProtoMechs
+ Issue #1960: BV Calculation Errors - ProtoMechs
+ PR #1964: Prevent mechs that have fallen into water while walking backward from teleporting back under the shore
+ Issue #1645: Terrain displayed on map is shifted to adjacent hexes
+ PR #1929: Some commonly-used dialogs now recognize ESC button as cancel, minor visual improvements to said dialogs
+ PR #1877: Add options to BoardsValidator for automation usage
+ Issue #1905: LAM and Leaping Optional Rule
+ Isse #1974: Start of Game Stuck at Transmitting Game Data Packet Pump Null Pointer Exception (Generated Map Settings)
+ Data: Updated Grounded Dropship image now works with Camos.
+ PR #1969: Draw larger arrow for final facing of move
+ Issue #1141: DFA victim takes no fall damage if pushed off building onto lower building
+ Issue #1887: View Game Board now shows actual board instead of minimap for more detail
+ PR #1906: Random Names and Gender Rework
+ Data: Some fixes to Tech Progression.
+ PR #1946: Fixes and performance improvements for changing tilesets
+ Data: IO Tech Progression Errata.
+ Issue #1983: Implement SirMegaV Buildings and Saxarba Roads for hq_saxarba
+ Issue #1115: Allow saving quirks override for units reduced to no quirks
+ Issue #1014: Shift-clicking to change direction no longer messes with the field-of-view display
+ PR #1980/1987: Long-range bot pathfinding - bot should no longer get stuck in cul-de-sacs when moving across the map;
  will also attempt to destroy intervening terrain if doing so would allow a unit to move across the map;
  massive performance improvement to unit deployment;
  VTOLs can now adjust their height to get over obstacles;
+ Data: Tech Progression Fixes.
+ PR #1999: fix the /localload command
+ Issue #2008: fix NPE related to artillery being fired from unit with phantom ammo trailer
+ PR #2012: fix NPE when attempting to view TRO in meklab after setting # of secondary weapons on infantry to 0
+ Data: New Sprites with clean up of Vehicle folder.
+ Issue #2015: Only update valid ammo selections in Configure Mech dialog
+ Data: Resolving #2006, #1982, #1981, #1957, #1945, #1941, #1870
+ Issue #2005: Allow units to flee if they made it into prohibited terrain
+ Issue #2004: Spikes - Not working correctly
+ Issue #2019: 100-ton mechs no longer able to gracefully pirouette over thin wooden sticks laid across rivers (1-CF bridges)
MegaMekLab.
Download Here
Code:
+ Issue #614: Change the list of equipment while sort by Crit section cause error
+ Issue #612: Overlapping Text in Vehicle Record Sheet
+ Bug: Can't assign UMU to ProtoMech
+ Issue #620: Dropshuttle bay cost calculation
+ Issue #622: Grenade launchers break fighter record sheets
+ Issue #623: Torpedoes have a listed range of zero on record sheets
+ Issue #627: Some Quad Protomech Maximum armor values are incorrect
+ PR #629: Protomech record sheet overhaul (can now print quads, gliders, and ultraheavies)
+ Issue #625: Command Consoles do not appear on aerospace fighter record sheets.
+ PR #632: Export record sheet directly to PDF
+ Issue #342: Incomplete queued print
+ PR #634: Option to show total heat and dissipation on record sheet
+ PR #635: Option to print TacOps expanded heat scale on record sheet
+ PR #639: New printing options: page size and color/monochrome
+ PR #640: Early Clans and IS tech
+ PR #610: Edit size of variable sized equipment on the equipment tab
+ PR #649: Record sheet inventory text overlap
+ Issue #656: Mounting artillery on a DropShip leads to the wrong date for Availability in Preview

MekHQ:
Download Here
Code:
+ PR #1811: Fix advance multiple days reports not showing
+ PR #1810: use grid layout for repair tab main panels
+ PR #1802: Updates to special abilities in all presets
+ PR #1800: Two new unofficial special abilities for techs
+ PR #1776: Command center
+ PR #1769: Briefing room fixes
+ PR #1759: acquisition tables are not refreshing on new day
+ PR #1758: Planetary acquisition fixes
+ Issue #1725: Refit does not save original part quality when the part is cloned
+ Issue #1665: Use ammo by type (unofficial) does not work
+ Issue #1741: Adding Unit::isPresent check for Maintenance
+ Issue #1734: Scenario Resolution Dialog: View Unit is now Always Enabled
+ PR #1728: Adding Option to Disable Chases
+ Issue #1698: Option to Determine Father Based on Spouse at Time of Birth
+ Issue #1740: Adding Unit::isPresent check for FMMR Unit Rating
+ PR #1750: Fixing LogEntryController Typo
+ Issues #1735, #1736, #1737: Fixing how units are edited in Scenario Resolution Wizard
+ Issue #1753: Fixed advance day NPE related to contract start date extension when player is in-system but still in transit
+ Issue #1733: Adding Scenario Resolution Wizard and MUL Selection Dialog Mnemonics
+ PR #1762: Advance Days: Increasing Day Count Limit and Adding Advance to Next Year
+ Issue #1662 and 2/3rds of Issue #347: Remember Layered Force Icon Setup
+ PR #1764: Fixing Elemental Portrait Folder
+ PR #1655: Implementing Welsh and Icelandic Patronymic/Matronymics for Baby Surnames
+ PR #1713: Adding Spaced Marriage Surname formats and renaming formats to improve end-user readability
+ PR #1715: Varied Prisoner Status Bugfixes
+ PR #1714: Random Names and Gender Rework
+ Issue #1631: Regenerating Forces for AtB Dynamic Scenarios now Resets Attached Bot Forces
+ Issue #1706: Techs now display as part of the force in the personnel tab
+ Issue #1529: Begin Refit Should be Disabled For Negative Unallocated Armour Points
+ Issues #1343 and #1442: AtB Scenario Objective Fixes
+ Issue #1711: Adding Option for Babies born to Prisoners to be Born Free
+ Issue #1766: Adding an option for attached units to use the faction camo
+ Issue #1781: Adding Sorting to the Scenario Table
+ Issue #1738: Scenario Resolution Wizard: Add View Personnel button to Pilot Status

Enjoy everyone
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