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MegaMek Board Editor Tutorial
#1
Hey all.  I just wanted to post a tutorial I made for the board editor that comes with MegaMek.  My hope is to have more people creating awesome maps and custom hex-tiles for the community to share.  I had to do a lot of trial and error to understand the map editor and thought because it is somewhat difficult to use that the map editor might scare people away from it.  So I really hope this helps.  It is quite long, but I did get pretty in-depth with a few things.

Map Editor Tutorial

This is only version 1 and I hope to have updates in the future (largely depends on reception and if it is helping people).  I will openly admit that I do not know everything about the map editor, so I openly invite the community to help me out with it and give me your insight (I consistently mark things in the tutorial that I request a response from the community to ensure I am giving accurate information to everyone)

I have to give a shout out to Ladob for inspiring me to do this, and of course to Ben Mazor for creating such an awesome program.


Admin Edit-
Changing link.
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#2
Thank you AZ hopefully this will help me out with it too.
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#3
Thanks, AZ. Maybe we can include this with the next release.
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#4
Even with the tutorial, this is an very non-intuitive tool. Notably missing are some key features:

- Undo
- "Copy this hex" button to load up the properties of an existing map (and presumably tweak)
- A catalog of the hex tiles, by category and their index, that you can pick from and load up its properties
- Actually display in the "working hex" what it will place

I've no desire (at this time) to create a whole map on my own, but I sure need to edit several to fix glaring errors in the map design, and it would be nice for the tool to be more obvious and robust. Good example: In Castle Hills 35x35, all the bridges are automatically destroyed in Round 1 because their Construction Factor (CF) is 0. There's just not enough detail in the tutorial to tell me what I need to do to make all the tiles work.
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#5
Whats with the thread necromancy??? Create a new thread next time rather than revive one 6 years dead and not even related to the main topic.
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#6
Its not Thread Necro, when its a thread pinned to the top, the points raised are fair points but given priorities the map editor isn't going to get a lot attention.
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#7
(07-16-2017, 01:15 PM)TheVenge Wrote: - "Copy this hex" button to load up the properties of an existing map (and presumably tweak)

This one at least exists. Off the top of my head I can't recall what it is since it's been ages. It's either Alt + left click, or ctrl... or possibly shift.
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#8
Cool, thanks Hammer and Jay!  I understand about prioritization.

For those searching / lurking, the "copy this hex" Jay refers to is apparently alt-leftclick.

Edit:  AzDraon, if you're still around, do you mind updating your tutorial with this?  Knowing this feature goes a long way to helping to reverse-engineer the how-to for quite a few things for would-be map editors/makers!
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