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Can't load/save your campaign?
(04-08-2016, 07:25 AM)Akjosch link Wrote: [quote author=SgtSandstorm link=topic=668.msg15898#msg15898 date=1460085822]
My campaign works up until 5-1-3050 and then all the saves after won't load.  I went back and loaded from 5-1 and started playing again, but all the new campaign saves after 5-1 won't load either.  Help!  Sad

[snip]

(it won't let me post the entire log since it is too long.  I will post a reply with the second half.)

Don't post logs. Zip them together with your broken campaign file, a working earlier campaign file if you have one, and any custom units you use.
[/quote]

Sorry about that!  Here are the files.  Similar to BRDiger's problem, it seems I had two units in the process of refit during my last working save.  (Scorpion Light Tank & Armored Personnel Carrier - Hover) They weren't custom jobs though.  I just was using the stock refit choices if that helps.  Thanks again for taking a look at this!  I am completely addicted to this game!  Let me know if there is anything else you need!


Attached Files
.zip   ErrorFiles.zip (Size: 212.64 KB / Downloads: 0)
Reply
(04-08-2016, 11:52 AM)SgtSandstorm link Wrote: [quote author=Akjosch link=topic=668.msg15902#msg15902 date=1460114738]
[quote author=SgtSandstorm link=topic=668.msg15898#msg15898 date=1460085822]
My campaign works up until 5-1-3050 and then all the saves after won't load.  I went back and loaded from 5-1 and started playing again, but all the new campaign saves after 5-1 won't load either.  Help!  Sad

[snip]

(it won't let me post the entire log since it is too long.  I will post a reply with the second half.)

Don't post logs. Zip them together with your broken campaign file, a working earlier campaign file if you have one, and any custom units you use.
[/quote]

Sorry about that!  Here are the files.  Similar to BRDiger's problem, it seems I had two units in the process of refit during my last working save.  (Scorpion Light Tank & Armored Personnel Carrier - Hover) They weren't custom jobs though.  I just was using the stock refit choices if that helps.  Thanks again for taking a look at this!  I am completely addicted to this game!  Let me know if there is anything else you need!
[/quote]

Your fixed file worked perfectly!!  Let me say how in awe I am of both your ability of trouble shooting issues, but the speed of your response.  There are companies I deal with on a daily basis that we pay thousands of dollars to that could not match your level of  customer service!  And you do it for a free product!  Unbelievable!! 

Reply
Naturally you were right about the external Heatsources (max 15) as well as the strafing altitude  :-[
So before i report another nonexisting bug i´d like to verify if an empty daily log (when detached) is a known bug. Mekhq 3.26...list is full again when reattached.
Reply
(04-12-2016, 10:58 AM)BRDiger link Wrote: Naturally you were right about the external Heatsources (max 15) as well as the strafing altitude  :-[
So before i report another nonexisting bug i´d like to verify if an empty daily log (when detached) is a known bug. Mekhq 3.26...list is full again when reattached.

Nope, that one's new. Will have to check, because it likely has something to do with the optimisations going on there.

EDIT: Yep. Updates not passing through. Fixed in -dev.
Reply
Ah, that was fast. How about being unable to buy new skills that cost 0 XP. Working as intended? Certainly makes sense, but its a difference to 3.25...
Reply
(04-12-2016, 02:01 PM)BRDiger link Wrote: Ah, that was fast. How about being unable to buy new skills that cost 0 XP. Working as intended? Certainly makes sense, but its a difference to 3.25...

Unintended change (and a one-byte long fix). Not sure why anyone would want to set skill costs to 0, but no skin off my nose to change it back.
Reply
I´ve got a new and reproduceable one :
Quote:I don't know how much Targeting Computer costs.
I don't know how much Targeting Computer costs.
I don't know how much Quad Turret costs.
I don't know how much Quad Turret costs.
I don't know how much Targeting Computer costs.
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at mekhq.campaign.parts.EnginePart.getAvailability(EnginePart.java:220)
at mekhq.campaign.unit.Unit.getAvailability(Unit.java:3261)
at mekhq.campaign.unit.UnitOrder.getAllAcquisitionMods(UnitOrder.java:283)
at mekhq.campaign.Campaign.getTargetForAcquisition(Campaign.java:5840)
at mekhq.gui.model.ProcurementTableModel.getValueAt(ProcurementTableModel.java:95)
Version 03.26 Daily#11 (or 3.27 as the inapphelp shows) Happens if you try to buy a mek via purchase and can´t procure it right now because of the failed roll. Added the savegame, wich is still loadable...

Edit: No need to fix the savegame, can do it ingame. Just want to know if its a known bug so i can post it in github


Attached Files
.7z   Dragons Fangs-Bug.7z (Size: 679.28 KB / Downloads: 0)
Reply
(04-14-2016, 12:27 PM)BRDiger link Wrote: I´ve got a new and reproduceable one :
Quote:I don't know how much Targeting Computer costs.
I don't know how much Targeting Computer costs.
I don't know how much Quad Turret costs.
I don't know how much Quad Turret costs.
I don't know how much Targeting Computer costs.
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at mekhq.campaign.parts.EnginePart.getAvailability(EnginePart.java:220)
at mekhq.campaign.unit.Unit.getAvailability(Unit.java:3261)
at mekhq.campaign.unit.UnitOrder.getAllAcquisitionMods(UnitOrder.java:283)
at mekhq.campaign.Campaign.getTargetForAcquisition(Campaign.java:5840)
at mekhq.gui.model.ProcurementTableModel.getValueAt(ProcurementTableModel.java:95)
Version 03.26 Daily#11 (or 3.27 as the inapphelp shows) Happens if you try to buy a mek via purchase and can´t procure it right now because of the failed roll. Added the savegame, wich is still loadable...

Edit: No need to fix the savegame, can do it ingame. Just want to know if its a known bug so i can post it in github

Best posting it on Github. I'll be breaking all things in Part subclasses soon, but right now it doesn't look like anything I encountered recently, so it will need some research anyway.
Reply
not sure whats going on here, everytime i put a mech on the team and save i get this same error.

MekHQ 0.3.16
loading mekhq properties from mmconf/mekhq.properties
Starting load of faction data from XML...
Hanseatic League faction did not have a long enough startingPlanet vector
Illyrian Palatinate faction did not have a long enough startingPlanet vector
Jarnfolk faction did not have a long enough startingPlanet vector
Lothian League faction did not have a long enough startingPlanet vector
Malagrotta Cooperative faction did not have a long enough startingPlanet vector
Marik Commonwealth faction did not have a long enough startingPlanet vector
Marik-Stewart Commonwealth faction did not have a long enough startingPlanet vector
Morgraine's Valkyrate faction did not have a long enough startingPlanet vector
Barony of Strang faction did not have a long enough startingPlanet vector
Mosiro Archipelago faction did not have a long enough startingPlanet vector
New Colony Region faction did not have a long enough startingPlanet vector
Nueva Castile faction did not have a long enough startingPlanet vector
Oberon Confederation faction did not have a long enough startingPlanet vector
Ohrenson-Zion Province faction did not have a long enough startingPlanet vector
Oriente Protectorate faction did not have a long enough startingPlanet vector
Principality of Gibson faction did not have a long enough startingPlanet vector
Principality of Regulus faction did not have a long enough startingPlanet vector
Rasalhague Dominion faction did not have a long enough startingPlanet vector
Raven Alliance faction did not have a long enough startingPlanet vector
Regulan Fiefs faction did not have a long enough startingPlanet vector
Regulan Free States faction did not have a long enough startingPlanet vector
Rim Commonality faction did not have a long enough startingPlanet vector
Rim Territories faction did not have a long enough startingPlanet vector
Saiph Triumvirate faction did not have a long enough startingPlanet vector
Sarna Protectorate faction did not have a long enough startingPlanet vector
Chesterton Trade League faction did not have a long enough startingPlanet vector
Silver Hawk Coalition faction did not have a long enough startingPlanet vector
Star League-in-Exile faction did not have a long enough startingPlanet vector
Stewart Commonality faction did not have a long enough startingPlanet vector
Styk Commonality faction did not have a long enough startingPlanet vector
Styk Protectorate faction did not have a long enough startingPlanet vector
Taurian Homeworlds faction did not have a long enough startingPlanet vector
Terracap Confederation faction did not have a long enough startingPlanet vector
The Barrens faction did not have a long enough startingPlanet vector
The Protectorate faction did not have a long enough startingPlanet vector
Tortuga Dominions faction did not have a long enough startingPlanet vector
United Hindu Collective faction did not have a long enough startingPlanet vector
Loaded a total of 149 factions
Loaded 805 Bloodname records.
Starting load of planetary data from XML...
Loaded a total of 3449 planets
Parsing C:\Users\Calypso\Desktop\Heck HQ\data\canonUnitQuirks.xml
...Parsing finished.
Total number of quirk entries: 106
Parsing C:\Users\Calypso\Desktop\Heck HQ\mmconf\unitQuirksOverride.xml
...Parsing finished.
Total number of quirk entries: 1

Reading unit files:
  Reading from unit cache file...
  Looking in data\mechfiles...
  Looking in zip file data\mechfiles\battlearmor.zip...
  ...loaded 0 files.
  Looking in zip file data\mechfiles\convfighter.zip...
  ...loaded 0 files.
  Looking in data\mechfiles\customs...
  Looking in data\mechfiles\customs\Heckwarrior...
  ...loaded 0 files.
  ...loaded 0 files.
  Looking in zip file data\mechfiles\dropships.zip...
  ...loaded 0 files.
  Looking in zip file data\mechfiles\fighters.zip...
  ...loaded 0 files.
  Looking in zip file data\mechfiles\ge.zip...
  ...loaded 0 files.
  Looking in zip file data\mechfiles\infantry.zip...
  ...loaded 0 files.
  Looking in zip file data\mechfiles\jumpships.zip...
  ...loaded 0 files.
  Looking in zip file data\mechfiles\mechs.zip...
  ...loaded 0 files.
  Looking in zip file data\mechfiles\protomechs.zip...
  ...loaded 0 files.
  Looking in zip file data\mechfiles\smallcraft.zip...
  ...loaded 0 files.
  Looking in zip file data\mechfiles\spacestation.zip...
  ...loaded 0 files.
  Looking in zip file data\mechfiles\unofficial.zip...
  ...loaded 0 files.
  Looking in zip file data\mechfiles\vehicles.zip...
  ...loaded 0 files.
  Looking in zip file data\mechfiles\warship.zip...
  ...loaded 0 files.
  ...loaded 0 files.
7053 units loaded.
Loading more unit images from localserver_mechset.txt...
Loading more unit images from localclient_mechset.txt...
... finished localclient_mechset.txt.
... finished localserver_mechset.txt.
Loading campaign file from XML...
Starting load of campaign file from XML...
Starting load of Rank Systems from XML...
Done loading Rank Systems
MMRandom: generating RNG type #1
Parsing customWeaponOrder.xml
...Parsing finished.
Total number of quirk entries: 0
Starting load of news data for 3067 from XML...
loaded 0 days of news items for 3067
[Fatal Error] :438:36: The element type "additionalStrategyDeployment" must be terminated by the matching end-tag "</additionalStrategyDeployment>".
org.xml.sax.SAXParseException; lineNumber: 438; columnNumber: 36; The element type "additionalStrategyDeployment" must be terminated by the matching end-tag "</additionalStrategyDeployment>".
org.xml.sax.SAXParseException; lineNumber: 438; columnNumber: 36; The element type "additionalStrategyDeployment" must be terminated by the matching end-tag "</additionalStrategyDeployment>".
at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(Unknown Source)
at javax.xml.parsers.DocumentBuilder.parse(Unknown Source)
at mekhq.campaign.Campaign.createCampaignFromXMLFileInputStream(Campaign.java:3351)
at mekhq.gui.dialog.DataLoadingDialog$Task.doInBackground(DataLoadingDialog.java:183)
at mekhq.gui.dialog.DataLoadingDialog$Task.doInBackground(DataLoadingDialog.java:112)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException
at mekhq.campaign.Campaign.createCampaignFromXMLFileInputStream(Campaign.java:3356)
at mekhq.gui.dialog.DataLoadingDialog$Task.doInBackground(DataLoadingDialog.java:183)
at mekhq.gui.dialog.DataLoadingDialog$Task.doInBackground(DataLoadingDialog.java:112)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)



What is additional strategy deployments whys it doing this?
Reply
got it working after i re extracted everything, really not sure what caused it since there wasnt any changes i made to the files, something to look at i guess
Reply
For the record: It looks like you had a broken campaign file so we wouldn't have been able to tell you anything without you at least attaching it (and any custom units you use) to the post.
Reply
So i have an error. I tried doing a fresh 'install' of mekhq and using the campain save again, but it did not fix it. Honestly unsure what the issues is here. I checked and i found the file it 'cant find' both times, and i have no aerospace in my unit. Or atleast shouldn't.

Load Random Skill Preferences Complete!
Loading Part Nodes from XML...
Load Part Nodes Complete!
Loading GameOption Nodes from XML...
Load Game Option Nodes Complete!
Starting load of AtB configuration data from XML...
Starting load of news data for 3030 from XML...
loaded 1 days of news items for 3030
Load of campaign file complete!
Starting load of faction hint data from XML...
RAT files loaded
The unit Aquarius Escort could not be found in the 3075 Small Craft - Generic Clan RAT (default.zip:(3075 - 3085) - A Time of War/Clan/Generic/Aerospace/Small Craft.txt)
The unit Aquarius Escort could not be found in the 3075 Small Craft - Generic Clan RAT (default.zip:(3075 - 3085) - A Time of War/Clan/Generic/Aerospace/Small Craft.txt)
Loaded Rats in: 3034ms.
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at mekhq.campaign.force.Lance.getSize(Lance.java:177)
at mekhq.campaign.force.Lance.isEligible(Lance.java:268)
at mekhq.gui.view.LanceAssignmentView$4.include(LanceAssignmentView.java:189)
at javax.swing.DefaultRowSorter.include(Unknown Source)
at javax.swing.DefaultRowSorter.initializeFilteredMapping(Unknown Source)
at javax.swing.DefaultRowSorter.sort(Unknown Source)
at javax.swing.DefaultRowSorter.allRowsChanged(Unknown Source)
at javax.swing.JTable.notifySorter(Unknown Source)
at javax.swing.JTable.sortedTableChanged(Unknown Source)
at javax.swing.JTable.tableChanged(Unknown Source)
at javax.swing.table.AbstractTableModel.fireTableChanged(Unknown Source)
at javax.swing.table.AbstractTableModel.fireTableDataChanged(Unknown Source)
at mekhq.gui.model.DataTableModel.setData(DataTableModel.java:45)
at mekhq.gui.view.LanceAssignmentView.refresh(LanceAssignmentView.java:253)
at mekhq.gui.view.LanceAssignmentView.initComponents(LanceAssignmentView.java:229)
at mekhq.gui.view.LanceAssignmentView.<init>(LanceAssignmentView.java:93)
at mekhq.gui.CampaignGUI.initBriefingTab(CampaignGUI.java:1097)
at mekhq.gui.CampaignGUI.initComponents(CampaignGUI.java:683)
at mekhq.gui.CampaignGUI.<init>(CampaignGUI.java:564)
at mekhq.MekHQ.showNewView(MekHQ.java:167)
at mekhq.gui.dialog.DataLoadingDialog$Task.done(DataLoadingDialog.java:279)
at javax.swing.SwingWorker$5.run(Unknown Source)
at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.run(Unknown Source)
at sun.swing.AccumulativeRunnable.run(Unknown Source)
at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.actionPerformed(Unknown Source)
at javax.swing.Timer.fireActionPerformed(Unknown Source)
at javax.swing.Timer$DoPostEvent.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
Reply
What version of MekHQ are you using?
Reply
I am using  mekhq-0.3.27. I am unsure if it matters, but i downloaded it from Dylan's BattleTech Emporium. It came with some additional things like settings, ect, but i don't think anything that would change how the version itself runs. Unless there were changes from that download source made to the code that i am unaware of, which there very well might be and if that is the case sorry for time wasting >_<.
Reply
The actual bug is
Code:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
   at mekhq.campaign.force.Lance.getSize(Lance.java:177)

Will try to look over the campaign file tonight if I have time to see why the NPE shows up. There may have been a bug in that version causing it but not sure atm.
Reply
Alright. If it helps, i had a lance that i was trying to move in the TO&E around and dissapeared on me. No matter what i did i could not get the people in the force undeployed from it since the force dissapeared from the TO&E. I saved the game and then reloaded and that is when the issue happend. Maybe it has something to do with the force exsisting but not showing up?

I don't know how that would be expressed in code or anything, just trying to provide more info to help out the situation. Mentioned it because of the  mekhq.campaign.force.Lance.getSize(Lance.java:177) part, and that is what had happend immediantly before i saved and loaded.
Reply
That's an extremely out of date version of MHQ. I would highly recommend updating to the most current stable posted on Github. You can carry over the extra portraits and camos, etc. individually. If it is still giving you an error, we can better assist.
Reply
And if I recall was a very buggy version as well.
Reply
Updated to latest stable version of MekHQ and copied all my files over. All working fine and well now, thanks for the suggestion about updating!
Reply
Received the following error trying to load a campaign:


Reading unit files:
Reading from unit cache file...
Looking in data\mechfiles...
Looking in zip file data\mechfiles\battlearmor.zip...
...loaded 0 files.
Looking in zip file data\mechfiles\convfighter.zip...
...loaded 0 files.
Looking in data\mechfiles\customs...
Looking in data\mechfiles\customs\2nd Genyosha...
...loaded 0 files.
...loaded 0 files.
Looking in zip file data\mechfiles\dropships.zip...
...loaded 0 files.
Looking in zip file data\mechfiles\fighters.zip...
...loaded 0 files.
Looking in zip file data\mechfiles\ge.zip...
...loaded 0 files.
Looking in zip file data\mechfiles\infantry.zip...
...loaded 0 files.
Looking in zip file data\mechfiles\jumpships.zip...
...loaded 0 files.
Looking in zip file data\mechfiles\mechs.zip...
...loaded 0 files.
Looking in zip file data\mechfiles\protomechs.zip...
...loaded 0 files.
Looking in zip file data\mechfiles\smallcraft.zip...
...loaded 0 files.
Looking in zip file data\mechfiles\spacestation.zip...
...loaded 0 files.
Looking in zip file data\mechfiles\unofficial.zip...
...loaded 0 files.
Looking in zip file data\mechfiles\vehicles.zip...
...loaded 0 files.
Looking in zip file data\mechfiles\warship.zip...
...loaded 0 files.
...loaded 0 files.
8155 units loaded.
Loading more unit images from localserver_mechset.txt...
Loading more unit images from localclient_mechset.txt...
... finished localclient_mechset.txt.
... finished localserver_mechset.txt.
MMRandom: generating RNG type #1
Parsing customWeaponOrder.xml
...Parsing finished.
Total number of custom weapon order entries: 0
mod_weapons failed for Shen Long Battle Armor [David Light Gauss] - Invalid quirk!
mod_weapons failed for Shen Long Battle Armor [Interdictor] - Invalid quirk!
mod_weapons failed for Shen Long Battle Armor [MG] - Invalid quirk!
mod_weapons failed for Shen Long Battle Armor [MRM] - Invalid quirk!
mod_weapons failed for Shen Long Battle Armor [Pop-Up Mine] - Invalid quirk!
mod_weapons failed for Shen Long Battle Armor [SRM] - Invalid quirk!
mod_weapons failed for Taranis Battle Armor (Standard) - Invalid quirk!
[Fatal Error] :10127:18: An invalid XML character (Unicode: 0x1f) was found in the element content of the document.
java.lang.NullPointerException
at mekhq.campaign.Campaign.createCampaignFromXMLFileInputStream(Campaign.java:3715)
at mekhq.gui.dialog.DataLoadingDialog$Task.doInBackground(DataLoadingDialog.java:193)
at mekhq.gui.dialog.DataLoadingDialog$Task.doInBackground(DataLoadingDialog.java:117)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
mod_weapons failed for Shen Long Battle Armor [David Light Gauss] - Invalid quirk!
mod_weapons failed for Shen Long Battle Armor [Interdictor] - Invalid quirk!
mod_weapons failed for Shen Long Battle Armor [MG] - Invalid quirk!
mod_weapons failed for Shen Long Battle Armor [MRM] - Invalid quirk!
mod_weapons failed for Shen Long Battle Armor [Pop-Up Mine] - Invalid quirk!
mod_weapons failed for Shen Long Battle Armor [SRM] - Invalid quirk!
mod_weapons failed for Taranis Battle Armor (Standard) - Invalid quirk!
[Fatal Error] :9620:18: An invalid XML character (Unicode: 0x1f) was found in the element content of the document.
java.lang.NullPointerException
at mekhq.campaign.Campaign.createCampaignFromXMLFileInputStream(Campaign.java:3715)
at mekhq.gui.dialog.DataLoadingDialog$Task.doInBackground(DataLoadingDialog.java:193)
at mekhq.gui.dialog.DataLoadingDialog$Task.doInBackground(DataLoadingDialog.java:117)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
Reply


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