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Dylan's (Ralgith's) Dedicated Servers
#1
I've set up 4 dedicated servers that will be using my custom client.

Client:
Currently use MM included with MekHQ for servers 1-4 and Standard MM download for 5 and 6.

Server Info:
OS: CentOS 6 x86_64
Java:
  OpenJDK Runtime Environment (IcedTea6 1.7.4) (rhel-1.21.b17.el6-x86_64)
  OpenJDK 64-Bit Server VM (build 14.0-b16, mixed mode)
CPU: Dual AMD Opteron (Dual Core for 4 Effective Cores) @ 2.2GHz
RAM: 4GB
Duties: Webhost, MegaMek Host
Ports & Versions:
  1. dev  version from MekHQ 0.1.20, port 6300
  2. dev  version from MekHQ 0.1.20, port 6301
  3. dev  version from MekHQ 0.1.20, port 6302
  4. dev  version from MekHQ 0.1.20, port 6303
  5. 0.35.32, official dev release, port 6304
  6. 0.35.32, official dev release, port 6305
Addresses:
  • bt.dylanspcs.com
  • asgard.dylanspcs.com

I will check these frequently to see if any need reset. I recommend you use only my custom build (includes all the maps and such) with these servers.

I will update these as needed, so bookmark this post.

Also, if my servers are all busy or non-working at the time you need one, check out Steve's Dedicateds:
http://bg.battletech.com/forums/index.ph...,73.0.html

(Sticky Please!)
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#2
Updated versions.
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#3
And... another update. This brings some cool new stuff to the table Big Grin
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#4
Updated again, this time I've added the "official release" back in.
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#5
Some bad news, but only temporary!

The PSU burned out in my server, so it'll be down for a few days.

And when its back, I'll be putting my dedicated megamek servers back online!
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#6
is there any chance you get that server online again in the near future?
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#7
(11-10-2012, 07:20 PM)Akira213 link Wrote: is there any chance you get that server online again in the near future?

Actually yes. It'll be back online sometime tomorrow (Eastern Time), most likely around 1-2pm. And in addition I may be adding a 2nd physical server to my setup, which would end up transparently taking over some of the dedicated servers to spread the load.
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#8
Servers back online, hopefully no more issues!
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#9
*yayy* !!
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#10
I'm getting a time stamp mismatch message when connecting. Is that a problem?
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#11
(11-12-2012, 03:21 PM)Akira213 link Wrote: I'm getting a time stamp mismatch message when connecting. Is that a problem?

You shouldn't be getting that unless you're using a different version. Which server are you connecting to and which version are you using?
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#12
Just downloaded MekHQ 0.1.20 (ten minutes ago).
Exstracted donloaded zip file.
Started MegaMek from this extracted folder.
Logged into bt.dylanspcs.com on port 6300.
Message: ***Server: For Akira213 Server reports:
Client/Server timestamp mismatch. Server reports: Fri Oct 12 16:43:30 EDT 2012, Client reports: Fri Oct 12 11:43:30 EDT 2012.

:/
P.S.
I got a similar message when I logged into one of Steve's Servers last weekend. And it kicked me out after every phase.
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#13
(11-13-2012, 12:40 PM)Akira213 link Wrote: Just downloaded MekHQ 0.1.20 (ten minutes ago).
Exstracted donloaded zip file.
Started MegaMek from this extracted folder.
Logged into bt.dylanspcs.com on port 6300.
Message: ***Server: For Akira213 Server reports:
Client/Server timestamp mismatch. Server reports: Fri Oct 12 16:43:30 EDT 2012, Client reports: Fri Oct 12 11:43:30 EDT 2012.

:/
P.S.
I got a similar message when I logged into one of Steve's Servers last weekend. And it kicked me out after every phase.

I might have a bug in the code for detecting timestamps related to the timezone offset, but I don't think I do...

However, that wont cause kicks. Its impossible, once the messages are displayed upon connecting that code is finished and has returned to the main game processing code. There are of course other bugs still present in MM. I suggest you just try playing and see what happens. You can always export MUL files from MekHQ and use the official MM release version as well.
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#14
I'll try and report here again if that kick problem reoccures.
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#15
(06-19-2012, 08:06 PM)ralgith link Wrote: ...
  • 0.35.32, official dev release
  • 0.35.32, official dev release
...

on which port are these running, when they are up?
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#16
(11-18-2012, 04:37 PM)Akira213 link Wrote: [quote author=ralgith link=topic=855.msg4893#msg4893 date=1340150783]
...
  • 0.35.32, official dev release
  • 0.35.32, official dev release
...

on which port are these running, when they are up?
[/quote]

Fixed the post to show, whups.
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#17
I just tried your servers for 35.32 Dylan...

and could not connect for both:

    0.35.32

    bt.dylanspcs.com  port 6304 or port 6305
    asgard.dylanspcs.com  port 6304 or port 6305
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#18
(12-06-2012, 04:12 AM)Mekslayer link Wrote: I just tried your servers for 35.32 Dylan...

and could not connect for both:

    0.35.32

    bt.dylanspcs.com   port 6304 or port 6305
    asgard.dylanspcs.com  port 6304 or port 6305

Thanks for the heads up, not sure why but they're not running so I've started 'em back up again. They were up yesterday when I checked... ugh.
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#19
Are these still online?

If they are what version are they running?

Thanks,

-mek
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#20
Nope. There were hardware issues and I just never felt like rebuilding it.
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