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MekHQ - AtB - Unit Market

I'm trying to reconcile what AtB is generating in the unit market with what it says in the rules.

For example, AtB rules says the merc market generates (1d6-3)*3; and it says all vehicle markets generate an extra unit. Based on that I gather, it makes 2 rolls one for meks and a 2nd roll for vehicles.

And for the merc market for example, on a given roll it should generate:

1 : 0 meks / 0 vehicle
2 : 0 meks / 0 vehicle
3 : 0 meks / 1 vehicle
4 : 3 meks / 4 vehicles
5 : 6 meks / 7 vehicles
6 : 9 meks / 10 vehicles

Is that right?

Yet its showing me 4 Meks in the mercenary market (and 4 tanks, but that at least seems possible).
The other markets similarly don't line up; the black market has 1 mek and 0 vehicles. I can't figure out how the mek count is possible; as how do you get 1 mek from (d6-3)x2?

I gather I'm missing another modifier but I'm not sure what?
The dice rolls within the code look correct. The only thing I noticed that may be eliminating possible units is that if the RAT generator comes up with a unit that you're not allowed to buy (because you have "limit units by year" turned on, or you're a clanner and IS unit purchases aren't allowed and vice versa), it doesn't reroll it.

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