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MekHQ - AtB - Unit Market
#1
Hi,

I'm trying to reconcile what AtB is generating in the unit market with what it says in the rules.

For example, AtB rules says the merc market generates (1d6-3)*3; and it says all vehicle markets generate an extra unit. Based on that I gather, it makes 2 rolls one for meks and a 2nd roll for vehicles.

And for the merc market for example, on a given roll it should generate:

1 : 0 meks / 0 vehicle
2 : 0 meks / 0 vehicle
3 : 0 meks / 1 vehicle
4 : 3 meks / 4 vehicles
5 : 6 meks / 7 vehicles
6 : 9 meks / 10 vehicles

Is that right?

Yet its showing me 4 Meks in the mercenary market (and 4 tanks, but that at least seems possible).
The other markets similarly don't line up; the black market has 1 mek and 0 vehicles. I can't figure out how the mek count is possible; as how do you get 1 mek from (d6-3)x2?

I gather I'm missing another modifier but I'm not sure what?
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#2
The dice rolls within the code look correct. The only thing I noticed that may be eliminating possible units is that if the RAT generator comes up with a unit that you're not allowed to buy (because you have "limit units by year" turned on, or you're a clanner and IS unit purchases aren't allowed and vice versa), it doesn't reroll it.
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