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New Development Snapshot 0.49.1 for Megamek, MegaMekLab, and MekHQ
#1
Hi Everyone,

Welcome to 0.49.1 this release is all about bug fixes.  Our 0.49.0 release was a very buggy release and while this release fixes a lot of bugs, expect bugs to continue for the next few releases. With all the new stuff in (and planned) for 0.49.x it will take us time to find and fix them all. But players that have been using the nightly builds are reporting things very improved over 0.49.0

JAVA 11
First you must have Java 11 installed to use the programs going forward. See THIS POST for how to update your Java.

SOCIAL MEDIA
We are also happy to announce we have an Official MegaMek Discord. Feel free to drop in meet other players and harass the Devs that drop in and out. Remember to check out these other BattleTech Discords with MegaMek channels - Everything BattleTech and BattleTech

Also we are on Facebook - MegaMek BattleTech and MegaMek

**FOR MAC USERS**
We think we now have a workaround for Macs. See HERE for details.

Another reminder when moving between versions:
1) Make backups of your campaigns and customs.
2) Always treat each release as a stand alone release and only copy your data forward from older versions.
3) Generally our releases are NOT backwards compatible 

There is a good chance you’ll have issues in MekHQ with unit name changes.  If you get errors loading your campaign as result of unit name errors please see this post. Name Issues with units

The change log below lists all the changes in this release from the previous stable. 

CHANGE LOGS AND DOWNLOAD LINKS

Megamek.
Download Here
Code:
+ PR #2823: Fix for issue preventing saving battle results to MUL and scenario resolution in MekHQ
+ PR #2825: Fixing Mek Tree Sorter NPEs
+ PR #2829: Fixing Mek Table Model Potential NPEs
+ Issue #2818: Placeholder Image on Destroyed Condor
+ Issue #2819: Fixing Left Click Targetting Issues
+ PR #2831: FovHighlightingAndDarkening Null Handling Improvements
+ PR #2835: ReadMe Java recommendation update and accessibility improvements
+ Issue #2820: Improved initial sizing of game options popup
+ PR #2850: Fixing LobbyMekCellFormatter NPE
+ PR #2849: Fixing Abstract Wreck Sprite NPE
+ Issue #2826 Traitor Context menu correction (no traitoring to teamless)
+ Issue #2856: Fixed Board Editor Level Up/Dn and left click dragging
+ PR #2862: Adding null target safety check for WeaponAttackAction.toHit() method
+ Issue #2963: Armor tooltip matches reality better
+ Issue #2776: Fix for frequent inability to start MegaMek scenarios with bots from MMS files
+ Issue #2727: Restore respect for client-side language settings (some things still aren't translated though)
+ Data: New sprites and unit file updates, updating Flynn Map pack.

MegaMekLab
Download Here
Code:
No Updates


MekHQ:
Download Here
Code:
+ Data: Fixing Aerospace Tech Portrait Folder Names
+ PR #2571: Fixing MechWarrior Salary
+ Issue #2569: Adding userdata to the build script
+ Issue #2574: Fixing Experience Tab Custom Skill Costs Formatting Type
+ PR #2584: MekHQ Options: New Day: Auto-hiring Pool Options
+ Issue #2568: Fixing StratCon Mission Completion NPEs
+ PR #2580: Campaign Options: Fixing doClick update issues
+ PR #2582: Fixing Astech and Medic pool salaries so they use the proper campaign options
+ PR #2587: Re-enable force deployment from TO&E
+ PR #2590: Take a breather after sending entities to MegaMek before trying to load transports
+ PR #2586: Fixing LAM Pilot Skill Level Calculation
+ PR #2599: Fixed multiple issues with deploying grounded dropships from MekHQ to MegaMek;
Prevent putting scenario into error state when editing a non-resolved scenario in briefing room
+ Issue #2594: Allowing Scenario Date Nullable Comparison
+ Issue #2588: Fixing unmarketable check value for personnel table filter support check
+ PR #2602, #2611, #2615: StratCon Data Fixes
+ PR #2583: Dependent Swapover: Removing Parental and Spousal Abandonment, Fixing None Primary Role
+ Issue #2566: Ranks Warning Expansion and Change Tracking
+ Multiple StratCon stability and data fixes:
- scenario data updates
- phantom scenarios no longer display in briefing room; fixed objective scenarios remain on tracks until encountered
- logic update for force deployment right click menu
- map size rerolls no longer generate tiny maps
- descriptive text updates
+ Issue #2607: Fixing Payment Overage Option Implementation
+ PR #2581: Modernizing Presets to 0.49.1 Standards

Enjoy everyone
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