Posts: 115
Threads: 18
Joined: Aug 2012
Reputation:
0
Have a Griffin -3M I picked up as salvage. I killed it with an ammo explosion and I've repaired everything on it except the LRM-20 Ammo Bins. I have the ammo, but HQ won't let me repair the bins and there aren't any replacement parts for it anyway. Help?
Posts: 69
Threads: 13
Joined: Feb 2012
Reputation:
0
You may need to scrap the ammo bin and then use your techs to aquire a new one. Just right click on the componant you can't repair and select Scrap.
Hope this helps.
Posts: 115
Threads: 18
Joined: Aug 2012
Reputation:
0
I found that, just is strange, because the cost is 0 c-bills.
Posts: 583
Threads: 54
Joined: Feb 2011
Reputation:
0
Ammo bins are a strange beast. They are clearly listed as a distinct repairable/destroyable component in StratOps, but they are not a real piece of equipment in terms of the construction rules in the TechManual. Therefore its not clear what to do with them when they need to be replaced - thus 0 weight and 0 C-bills. Frankly, I think its a "bug" in the official rules and I have been meaning to craft a question for TPTB about it. I would prefer a rule where ammo crits were just automatically cleared when you repaired the internal structure or when you replaced the location, or something like that.
Posts: 127
Threads: 31
Joined: Jul 2012
Reputation:
0
05-10-2014, 09:16 PM
(This post was last modified: 05-10-2014, 09:19 PM by ErikModi.)
Sorry to bump a really old thread, but I'm having the exact same issue in the latest MekHQ release (latest, not stable.) Three times now I've had to replace a Bin, but replacements never show up (when used normally, they vanish as soon as they arrive, and GM > Complete Task does nothing.) You also can't scrap them, because it pops up "Nothing to Scrap." The only workaround I've found is to completely get rid of the 'Mech and get a new one. This seems a pretty big issue.
Posts: 127
Threads: 31
Joined: Jul 2012
Reputation:
0
This was a related ammo bin thread.
The problem doesn't seem to be related to weight or cost. The game just occasionally refuses to allow getting new ammo bins when you need to replace them. I've had it happen with LRMs, Gauss, and LB-10X AC ammo, if I recall.
Posts: 872
Threads: 144
Joined: Dec 2013
Reputation:
0
There are more recent ammo bin threads. The cost/weight was unrelated to your post.
Posts: 127
Threads: 31
Joined: Jul 2012
Reputation:
0
Sorry, this was the first one that popped in Search, and the one that seemed most relevant to the issue.
Posts: 127
Threads: 31
Joined: Jul 2012
Reputation:
0
Okay, I'm stupid. Point me at Sourceforge, please?
Posts: 872
Threads: 144
Joined: Dec 2013
Reputation:
0
I don't think there is a recent one for 0.35, though is has been discussed here and on the bt forums.
Posts: 127
Threads: 31
Joined: Jul 2012
Reputation:
0
Anyone found any workarounds? I Save/Load helps sometimes, but there are still a few times when bins just will not be replaceable, and I really don't want to remove and re-add a 'Mech every single time a location with an ammo bin gets wasted.
Posts: 127
Threads: 31
Joined: Jul 2012
Reputation:
0
Doing an Omin Repod back and forth will clear the stuck bin issue.